| Rebel Pilot | |
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+6rocknroll237 Altureus Lephenix Terach sceluk Schlechtwetterfront 10 posters |
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Lephenix Polygon Smith
Posts : 248 Join date : 2012-11-05 Age : 29
| Subject: Re: Rebel Pilot Sat Mar 02, 2013 11:22 am | |
| I asked Crysis 3 character artist about the specs. His reply: Specs: ~15k tris counting ~4-5k tris for the face 2k texture for faces 2k textures for body optional 1k texture for details (psycho) Nanosuit Mp uses one 4k texture (wanted to go NEXTGEN ) I thought it could be usefull. | |
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Altureus Lead 3d guns Artist
Posts : 126 Join date : 2012-11-28 Location : Pilot Hill, CA
| Subject: Re: Rebel Pilot Sat Mar 02, 2013 2:54 pm | |
| I agree with SharkY and Ben, We should focus on just getting the map, characters, animations, and sounds done for Hoth, and then once we finish all of the basics and we find more time we can make other versions of the pilot and other models. Getting an Alpha ready should be our main priority as a team. Pilot looks great btw. | |
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sceluk void Work();
Posts : 364 Join date : 2012-11-07
| Subject: Re: Rebel Pilot Sat Mar 02, 2013 7:18 pm | |
| Right-o. Point taken. Since Hoth is our only map for now with Pilots, I guess we can get away with it. But as soon as we release another one, I still stand by that we need different models. People tend to notice these little details, esp the Hardcore fans, and they will be our main initial target hopefully. Good stuff to know that, Lephenix | |
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Altureus Lead 3d guns Artist
Posts : 126 Join date : 2012-11-28 Location : Pilot Hill, CA
| Subject: Re: Rebel Pilot Sat Mar 02, 2013 8:51 pm | |
| Well, yeah I agree with that too, we should have the alternate pilot for Hoth, but for now we just need to stay focused and try to get our Alpha done within the next 4 to 6 months. | |
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Schlechtwetterfront
Posts : 446 Join date : 2012-11-05
| Subject: Re: Rebel Pilot Mon Mar 04, 2013 8:26 am | |
| Current one: Slapped as many details on there as possible until the update was about to commence (which it didn't for some 2-3 hours but whatever). So, insulation and some small cylinders still missing (leg, maybe belt, although as I've switched the belt-'model' the ref doesn't have any cylinders there anymore).
Last edited by Schlechtwetterfront on Mon Mar 04, 2013 8:40 am; edited 1 time in total | |
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rocknroll237 Admin
Posts : 311 Join date : 2012-11-04 Age : 33 Location : Somerset
| Subject: Re: Rebel Pilot Mon Mar 04, 2013 8:36 am | |
| - Schlechtwetterfront wrote:
- Current one:
Slapped as many details on there as possible until the update was about to commence (which it didn't for some 2-3 hours but whatever). So, insulation and some small cylinders still missing (leg, maybe belt, although as I've switched the belt-'model' the ref doesn't have any cylinders there anymore). Error 403 on that image. | |
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Schlechtwetterfront
Posts : 446 Join date : 2012-11-05
| Subject: Re: Rebel Pilot Mon Mar 04, 2013 8:39 am | |
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sceluk void Work();
Posts : 364 Join date : 2012-11-07
| Subject: Re: Rebel Pilot Tue Mar 05, 2013 6:31 am | |
| Ooh, nice work man. Do you plan on puttig the insulation in or not? | |
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Schlechtwetterfront
Posts : 446 Join date : 2012-11-05
| Subject: Re: Rebel Pilot Tue Mar 05, 2013 6:34 am | |
| I plan on putting those tubes on the arm and some cylinders in. And I'll start preparation on the next character (gathering refs etc). | |
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sceluk void Work();
Posts : 364 Join date : 2012-11-07
| Subject: Re: Rebel Pilot Tue Mar 05, 2013 6:36 am | |
| Hmm, what are you doing next? I'm curious. Smuggler maybe? Or Imperial Tech\Officer | |
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Schlechtwetterfront
Posts : 446 Join date : 2012-11-05
| Subject: Re: Rebel Pilot Tue Mar 05, 2013 6:42 am | |
| Dunno, something with a lot of refs if possible, so I can maybe get it done until April 1st. Imperial Scout is a possibility. | |
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sceluk void Work();
Posts : 364 Join date : 2012-11-07
| Subject: Re: Rebel Pilot Tue Mar 05, 2013 6:43 am | |
| Hmm, though Impy Scout won't be needed for Hoth, since they're all wearing the same armor, AFAIK (cause of the cold). | |
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Schlechtwetterfront
Posts : 446 Join date : 2012-11-05
| Subject: Re: Rebel Pilot Tue Mar 05, 2013 6:47 am | |
| Yeah, but he'll be needed for, like, every other map. | |
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sceluk void Work();
Posts : 364 Join date : 2012-11-07
| Subject: Re: Rebel Pilot Tue Mar 05, 2013 6:48 am | |
| haha, true enough. i just though we might want to get the Hoth stuff done first. Who's doing the Rebels? SharkYbg? | |
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Schlechtwetterfront
Posts : 446 Join date : 2012-11-05
| Subject: Re: Rebel Pilot Tue Mar 05, 2013 7:42 am | |
| Well, for the rebels there aren't any more designs for troopers on Hoth which don't look very similar to the trooper I already created. And I don't want to copy SWBF2's characters, cause I think their design is not that good. For the Empire the only trooper who looks like he could be on the battlefield and canonically is on Hoth at that time is the AT-AT driver, but that one has parts of the Stormtrooper helmet incorporated into his. So I thought, why do that part of the helmet twice? Better do the Stormtrooper first. And then I thought, the Stormtrooper is 90% hard-surface stuff, I'm not that good at hard surface, better practice it first. Then I thought, well, the scout has some parts hard-surface and some parts cloth, so I can practice hard-surface. That was basically my train of thought. | |
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sceluk void Work();
Posts : 364 Join date : 2012-11-07
| Subject: Re: Rebel Pilot Tue Mar 05, 2013 9:02 am | |
| Ok, you're the expert in this stuff man, I've only modeled basic stuff. If you feel its better this way, go right ahead I thought hard surface would be easier hah. You prefer organics? Why not the Wookie XD? Too much fur I guess. | |
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Schlechtwetterfront
Posts : 446 Join date : 2012-11-05
| Subject: Re: Rebel Pilot Wed Mar 06, 2013 2:18 am | |
| I can sculpt organic things, which is less tech-y than hard-surface modelling cause you don't have to think about edge flow, too sharp angles for bakes, all that stuff. | |
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