| Trooper Third Person Animation List | |
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Terach
Posts : 49 Join date : 2012-12-01
| Subject: Re: Trooper Third Person Animation List Mon May 13, 2013 7:23 am | |
| Once I finish with the changes, I'll compile all of the animations into a single .dba file and upload to megacloud along with the other necessary files. | |
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Guest Guest
| Subject: Re: Trooper Third Person Animation List Mon May 13, 2013 11:47 am | |
| Did we want two DBA files, one for Maya anims and one for Max anims (for down the road if anyone does any in 3ds max)? This way, we know which ones came from where incase of any issues later on. |
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Guest Guest
| Subject: Re: Trooper Third Person Animation List Mon May 13, 2013 8:10 pm | |
| Good job once again ! - Quote :
- Did we want two DBA files, one for Maya anims and one for Max anims (for down the road if anyone does any in 3ds max)?
That's a good idea. |
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Terach
Posts : 49 Join date : 2012-12-01
| Subject: Re: Trooper Third Person Animation List Tue May 14, 2013 1:58 am | |
| I think for now we can just have one .dba for each animator, that way they can upload their own progress whenever they want. | |
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Lephenix Polygon Smith
Posts : 248 Join date : 2012-11-05 Age : 29
| Subject: Re: Trooper Third Person Animation List Tue May 14, 2013 4:57 am | |
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Terach
Posts : 49 Join date : 2012-12-01
| Subject: Re: Trooper Third Person Animation List Sun May 19, 2013 3:52 am | |
| I uploaded the animation files to Megacloud. Basic locomotion works fine but it's still very buggy at the moment, been trying to fix a few weird ones for the past few days but I haven't had much luck. Some of the big bugs include:
- Idle step rotation goes crazy whenever you turn more than 90 degrees (this problem is in the default sdk char too, no idea how to fix it). - Turning to the right either triggers crouching step or walk/run state. - When walking, the character enters a run state first which causes jerky movement.
I've been using the docs as a guide but they leave a lot of stuff out. Any one else work with anim graphs or trees? | |
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Schlechtwetterfront
Posts : 446 Join date : 2012-11-05
| Subject: Re: Trooper Third Person Animation List Sun May 19, 2013 7:31 am | |
| I tested them out, some things: - With the standard move speed (which would rather be increased than decreased) the walk animation for not-running doesn't really work. He slides across the ground. I think a slow run would work better. - Not really important right now but still: Any future characters should be split into some more attachments, at least legs and upperbody. And the legs (or an empty model[just skeleton]) should be the main model in the .cdf. Right now you can see the 3rd person model when in first person. - It's missing an attachment point ('left_item_attachment' or something) which throws an error. - Could you apply the naming/folder conventions we unofficially have? Like character models go into objects/starwars/characters/<character_name>/ etc. Makes it easier for everyone. Otherwise good work though! I bet it's fun setting all that up and getting it working. I can have a look at the code which triggers the anim states, maybe there's something in there (like weird velocity settings which causes the run state before walk). | |
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Guest Guest
| Subject: Re: Trooper Third Person Animation List Sun May 19, 2013 1:21 pm | |
| They look pretty nice on the Stormtrooper (minus the bugs of course ) : My Stormtrooper is set up like this: - skeleton_character.chr - st_armor.chr - st_bodysuit.chr All loaded by 'skeleton_character.cdf' |
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sceluk void Work();
Posts : 364 Join date : 2012-11-07
| Subject: Re: Trooper Third Person Animation List Mon May 20, 2013 4:45 am | |
| Looks nice | |
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Schlechtwetterfront
Posts : 446 Join date : 2012-11-05
| Subject: Re: Trooper Third Person Animation List Tue May 21, 2013 10:08 pm | |
| Found another problem: When walking and shooting he doesn't go into shooting/aiming state with the upperbody. | |
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Terach
Posts : 49 Join date : 2012-12-01
| Subject: Re: Trooper Third Person Animation List Wed May 22, 2013 6:29 am | |
| I've had a problem with that. I haven't been able to find a way to enable aim poses only when in an aiming or firing state. I turned it off for walking a while ago to try some things but forgot to turn it back on. Right now it's either always on or off, but ideally it'd be nice to have it only on depending on the state. | |
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Guest Guest
| Subject: Re: Trooper Third Person Animation List Wed May 22, 2013 1:02 pm | |
| Is this also an issue with the sdk animations? Could be code related. |
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Terach
Posts : 49 Join date : 2012-12-01
| Subject: Re: Trooper Third Person Animation List Wed May 22, 2013 3:13 pm | |
| It's always on for the sdk animations. I think it's doable in the animation graph, since there is selection criteria for aim and fire states. I haven't been able to find a way to get it to work though. | |
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