| Hoth interior model discussion | |
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+5rocknroll237 sceluk Lephenix SharkYbg Schlechtwetterfront 9 posters |
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sceluk void Work();
Posts : 364 Join date : 2012-11-07
| Subject: Re: Hoth interior model discussion Tue Jan 01, 2013 10:31 am | |
| That's great. Yeah, layout still needs to be done. I think it was either reqiuem or ande who was working on it | |
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Lephenix Polygon Smith
Posts : 248 Join date : 2012-11-05 Age : 29
| Subject: Re: Hoth interior model discussion Sat Mar 02, 2013 10:22 am | |
| Any shots of the finished med bay in CE3? It would be nice for the update . | |
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sceluk void Work();
Posts : 364 Join date : 2012-11-07
| Subject: Re: Hoth interior model discussion Sat Mar 02, 2013 7:22 pm | |
| Ok now that the layout is pretty much done, who's going to start building the level? I would, but I have so much work (Uni and otherwise), that I can barely find time to post here, let alone build a quality level. | |
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SharkYbg Polygon Smith
Posts : 137 Join date : 2012-11-04 Age : 31 Location : Bulgaria
| Subject: Re: Hoth interior model discussion Sat Mar 02, 2013 11:02 pm | |
| I can handle the interior since if anything need to be added like a variation for the current models i can do it more easily. Do you want just the interior as a separate level and then redo it in the final map? Is there any way to merge maps of some sort?
About the med bay in CE3.. If there's any shot on it it won't be a lot different from the picture we have shown already(except for the textures). I know the bacta tank is a render but we better show this stuff in a video next. | |
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Schlechtwetterfront
Posts : 446 Join date : 2012-11-05
| Subject: Re: Hoth interior model discussion Sun Mar 03, 2013 4:41 am | |
| You could build the interior on it's own layer. Then the guy working on the outside should be able to import that layer into his map. | |
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SharkYbg Polygon Smith
Posts : 137 Join date : 2012-11-04 Age : 31 Location : Bulgaria
| Subject: Re: Hoth interior model discussion Sun Mar 03, 2013 4:54 am | |
| Good, i was not sure if layers can be exported. All is tip top then | |
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sceluk void Work();
Posts : 364 Join date : 2012-11-07
| Subject: Re: Hoth interior model discussion Mon Mar 04, 2013 8:16 am | |
| Ah that's good to know Ande. Yeah, so if we can finish the insides we can even do some vid of stormies getting attacked | |
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SharkYbg Polygon Smith
Posts : 137 Join date : 2012-11-04 Age : 31 Location : Bulgaria
| Subject: Re: Hoth interior model discussion Sat Apr 06, 2013 11:47 pm | |
| Hello.For those who can't keep track on the skype conversation.. I have made an Echo Base priorites doc file with the things that are needed and things being currently made or finished. There are also pictures of almost everything so it easy to find things.If you see something missing feel free to add it. Also i have uploaded small part of the Echo Base interior with basic corridors and blockout of the Main hanger in megacloud. Here's a picture from all so far. I think i left too much space on the back for the Millenium Falcon and may have to push it forward 1 pit so there are 4 total pits for repair not 5.: - Spoiler:
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Last edited by SharkYbg on Sun Apr 07, 2013 12:07 am; edited 1 time in total | |
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sceluk void Work();
Posts : 364 Join date : 2012-11-07
| Subject: Re: Hoth interior model discussion Sun Apr 07, 2013 12:06 am | |
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Lephenix Polygon Smith
Posts : 248 Join date : 2012-11-05 Age : 29
| Subject: Re: Hoth interior model discussion Sun Apr 07, 2013 1:09 am | |
| Nice work, the corridors feel very monotone though, but i know that's a WIP . | |
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Deforges Hey, GUNS!
Posts : 117 Join date : 2012-11-13
| Subject: Re: Hoth interior model discussion Sun Apr 07, 2013 2:59 am | |
| It's coming together! Awesome job man | |
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Guest Guest
| Subject: Re: Hoth interior model discussion Tue Apr 09, 2013 4:15 pm | |
| looking very good, the atmosphere in the hall ways are just perfect. |
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rocknroll237 Admin
Posts : 311 Join date : 2012-11-04 Age : 33 Location : Somerset
| Subject: Re: Hoth interior model discussion Tue Apr 09, 2013 8:09 pm | |
| Fantastic stuff, good job Sharky! | |
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Deforges Hey, GUNS!
Posts : 117 Join date : 2012-11-13
| Subject: Re: Hoth interior model discussion Sun Apr 14, 2013 9:45 am | |
| Pillars - Spoiler:
Texture can be changed. I also have a half pillar I'm working on. | |
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Deforges Hey, GUNS!
Posts : 117 Join date : 2012-11-13
| Subject: Re: Hoth interior model discussion Sun Apr 14, 2013 3:10 pm | |
| hp of one of the lamps - Spoiler:
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SharkYbg Polygon Smith
Posts : 137 Join date : 2012-11-04 Age : 31 Location : Bulgaria
| Subject: Re: Hoth interior model discussion Sun Apr 14, 2013 7:36 pm | |
| Sweet i like all of it. That tube connecting the round part and the base could have around 2x the radius so it doesn't look fragile ;D | |
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sceluk void Work();
Posts : 364 Join date : 2012-11-07
| Subject: Re: Hoth interior model discussion Mon Apr 15, 2013 3:45 am | |
| Love those ice pillars. Not all hallways are going to be that wide (as in the screens), right? | |
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SharkYbg Polygon Smith
Posts : 137 Join date : 2012-11-04 Age : 31 Location : Bulgaria
| Subject: Re: Hoth interior model discussion Mon Apr 15, 2013 6:29 am | |
| Depends how you want it ;D These types of corridors i have done so far and i am not sure how these tight corridors will work out. Maybe as some sort of secret access. | |
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Deforges Hey, GUNS!
Posts : 117 Join date : 2012-11-13
| Subject: Re: Hoth interior model discussion Wed Apr 17, 2013 10:41 am | |
| Toolbox - Spoiler:
. low poly is 196 tris. | |
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Lephenix Polygon Smith
Posts : 248 Join date : 2012-11-05 Age : 29
| Subject: Re: Hoth interior model discussion Wed Apr 17, 2013 11:41 am | |
| Nice, i like your renders, i would like to have that render setup too. | |
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Deforges Hey, GUNS!
Posts : 117 Join date : 2012-11-13
| Subject: Re: Hoth interior model discussion Wed Apr 17, 2013 12:41 pm | |
| low poly toolbox is 196 tris 512x(D/S(G)) - Spoiler:
remind me in chat leph and I'll show you how. | |
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Deforges Hey, GUNS!
Posts : 117 Join date : 2012-11-13
| Subject: Re: Hoth interior model discussion Wed Apr 17, 2013 4:06 pm | |
| Snow Blockage zbrush - Spoiler:
- Spoiler:
Low poly 1500 tris with bake - Spoiler:
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sceluk void Work();
Posts : 364 Join date : 2012-11-07
| Subject: Re: Hoth interior model discussion Wed Apr 17, 2013 8:33 pm | |
| Well, in the film there were quite a bit of the narrower hallways. When Han and Leia were arguing in the corridor, people had to squeeze past. Of course, we must also make allowances for gameplay. But yeah, the back access and smaller side passages should be narrower. | |
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Lephenix Polygon Smith
Posts : 248 Join date : 2012-11-05 Age : 29
| Subject: Re: Hoth interior model discussion Thu Apr 18, 2013 5:49 am | |
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Deforges Hey, GUNS!
Posts : 117 Join date : 2012-11-13
| Subject: Re: Hoth interior model discussion Fri Apr 19, 2013 9:21 am | |
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