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 Snowspeeder

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SharkYbg
Polygon Smith



Posts : 137
Join date : 2012-11-04
Age : 30
Location : Bulgaria

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PostSubject: Snowspeeder   Snowspeeder EmptyThu Sep 05, 2013 7:35 am

I have decided to look more in depth considering the coding.

I am not sure how  i should proceed with it. What i did is i made a new class for the snowspeeder movement and pretty much used the code for the VTOL with slight changes considering some restrictions on using Space and Ctrl when moving fast to feel more like a plane. Also i added all the rest things so it will work as a separate vehicle with its own action maps and ID and etc without messing the default vtol code. So far so good ;d

What i am wondering is if i should actually continue editing it in c++ or use lua for this since pretty much everything can be done with lua and xml files. I started reading about lua and stuff and I start to get the hang of it. With lua might be easier to test and roll fast tweaks if i recall correctly.

Another question is how it should handle more. From skype chat I see more like the battlefront movement will be better with standard vtol movement for landing ?
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Schlechtwetterfront

Schlechtwetterfront


Posts : 446
Join date : 2012-11-05

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PostSubject: Re: Snowspeeder   Snowspeeder EmptySat Sep 07, 2013 2:01 pm

We should wait for the 3.5.x source code before we do a lot with coding right now.
I'm also not sure how much you can do with Lua in terms of vehicle movement?
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https://sites.google.com/site/andescp/
SharkYbg
Polygon Smith



Posts : 137
Join date : 2012-11-04
Age : 30
Location : Bulgaria

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PostSubject: Re: Snowspeeder   Snowspeeder EmptySun Sep 08, 2013 8:50 am

Hmm yea you are right. We should wait for the source code.
When i think about it, lua uses unly functions that are already defined in the c++ code right? So making a new onez in c++ most likely will be required. It will be also much easier to understand how things work that way.
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