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SharkYbg
Polygon Smith


Posts : 137
Join date : 2012-11-04
Age : 27
Location : Bulgaria

Snowspeeder Empty
PostSubject: Snowspeeder   Snowspeeder EmptyMon Jan 28, 2013 12:05 am

Okee, i worked on the snowspeeder a little and this is the rusult so far:

Snowspeeder 3e55edd408819f4df30dc9fe5f873651
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Schlechtwetterfront

Schlechtwetterfront

Posts : 446
Join date : 2012-11-05

Snowspeeder Empty
PostSubject: Re: Snowspeeder   Snowspeeder EmptyMon Jan 28, 2013 1:30 am

Maybe a bit more black on the front of the barrels?
And I think the glass could be a bit darker and have an env map.
Plus, generally, a bit more spec map work, as you said.
The model and normals look awesome tho.
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sceluk
void Work();


Posts : 364
Join date : 2012-11-07

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PostSubject: Re: Snowspeeder   Snowspeeder EmptyMon Jan 28, 2013 1:53 am

It needs to look more weathered. Scratches, dents, blast hits, burn marks. But that's texture works so I'm not sure if you're doing it as well.
Apart from that, shape is great! Smile
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SharkYbg
Polygon Smith


Posts : 137
Join date : 2012-11-04
Age : 27
Location : Bulgaria

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PostSubject: Re: Snowspeeder   Snowspeeder EmptyMon Jan 28, 2013 2:20 am

I was focused on the main body and totally forgot to make the windows as separate texture so i can give them evn maps ;D

Also yes sceluk i am working on the textures also so i will add these things later. It's not near finish so it got only like the base colors and dirt. These marks that give the feel that this has seen quite of a fight shouldn't be skipped ;P.

I though that the small burns that i made are gonna be enough but they are not so noticeable and also look like dirt.
Hope it doesn't get too much things at once and start looking too weathered because too much is also not good. Thanks for the feedback ;]
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SharkYbg
Polygon Smith


Posts : 137
Join date : 2012-11-04
Age : 27
Location : Bulgaria

Snowspeeder Empty
PostSubject: Re: Snowspeeder   Snowspeeder EmptyMon Jan 28, 2013 10:56 am

I added some scratches and burn marks. (I didn't work on all parts so some still need work.)
I tweaked the burns a lot and i am not sure if they look realistic but i will work on them when i have some more time because my session is now and I got to take these exams ;P.

Snowspeeder 961b474924492322dd78599bdf827c2f
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Lephenix
Polygon Smith
Lephenix

Posts : 248
Join date : 2012-11-05
Age : 26

Snowspeeder Empty
PostSubject: Re: Snowspeeder   Snowspeeder EmptyMon Jan 28, 2013 10:26 pm

That looks really nice, if you want more references for the damages, here you go:

Snowspeeder T-47_airspeeder
Snowspeeder Snowspeeder1-SWE
Snowspeeder 500px-Rebel-Snowspeeder
Snowspeeder T-47_airspeeder
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Schlechtwetterfront

Schlechtwetterfront

Posts : 446
Join date : 2012-11-05

Snowspeeder Empty
PostSubject: Re: Snowspeeder   Snowspeeder EmptyMon Jan 28, 2013 11:28 pm

The damage looks pretty good. Just remember to make the spec of the blaster hits really dark, right now it's too bright (as you can see on the one blaster damage nearly in the center on the front part, between the guns).
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SharkYbg
Polygon Smith


Posts : 137
Join date : 2012-11-04
Age : 27
Location : Bulgaria

Snowspeeder Empty
PostSubject: Re: Snowspeeder   Snowspeeder EmptySun Feb 17, 2013 2:19 am

After a few weeks out i got some progress.
I updated the specs and i decided to see how the model looks on a snowy environment and the surprise was huge compared to the forest level i showed but i guess thats normal ;P . The diffuse texture looked a lot darker and i a had to lighten it in the engine a lot. The result:

Snowspeeder A1a8a97dbbdae36615e7fc78ee83a201


Last edited by SharkYbg on Mon Feb 18, 2013 12:28 am; edited 1 time in total
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Lephenix
Polygon Smith
Lephenix

Posts : 248
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Age : 26

Snowspeeder Empty
PostSubject: Re: Snowspeeder   Snowspeeder EmptySun Feb 17, 2013 2:33 am

That's awesome ! Although the window's reflection is gone?
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Schlechtwetterfront

Schlechtwetterfront

Posts : 446
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Snowspeeder Empty
PostSubject: Re: Snowspeeder   Snowspeeder EmptySun Feb 17, 2013 5:12 am

Nothing to crit 'ere. Except the windows, but I assume you're gonna fix em.
Keep it up!
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rocknroll237
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rocknroll237

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PostSubject: Re: Snowspeeder   Snowspeeder EmptySun Feb 17, 2013 5:43 am

Stunning! Great work Sharky.
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SharkYbg
Polygon Smith


Posts : 137
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Age : 27
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Snowspeeder Empty
PostSubject: Re: Snowspeeder   Snowspeeder EmptySun Feb 17, 2013 6:13 am

Thanks !!
About these windows, as i said i will try to experiment with different types to get the best effect.
They reflect the sun and the parts of the snowspeeder but i want them to reflect like the sky, the clouds and the rest in real time.
Unless i don't achieve that effect i will stick to the environment maps.
The windows will be black 'till I finish the interior so this is temporary and i don't thing its good to spend so much time on these windows now ;D
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Lephenix
Polygon Smith
Lephenix

Posts : 248
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Snowspeeder Empty
PostSubject: Re: Snowspeeder   Snowspeeder EmptySun Feb 17, 2013 6:55 am

Nice, do you plan a first person cockpit view?
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SharkYbg
Polygon Smith


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Age : 27
Location : Bulgaria

Snowspeeder Empty
PostSubject: Re: Snowspeeder   Snowspeeder EmptyMon Feb 18, 2013 12:13 am

Yes, already got some of the main part modeled.
Snowspeeder 57805f050dec54f45391c1eaf1686da7
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Lephenix
Polygon Smith
Lephenix

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Snowspeeder Empty
PostSubject: Re: Snowspeeder   Snowspeeder EmptyMon Feb 18, 2013 6:07 am

Brillant start!
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sceluk
void Work();


Posts : 364
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Snowspeeder Empty
PostSubject: Re: Snowspeeder   Snowspeeder EmptyMon Feb 18, 2013 6:21 am

I am liking this a lot Smile As the other have said, pretty much nothing to crit here.
Reading your mention about the difference in different level, as long as it looks good in all levels, its all good.
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Schlechtwetterfront

Schlechtwetterfront

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PostSubject: Re: Snowspeeder   Snowspeeder EmptyMon Feb 18, 2013 7:42 am

Talking about levels, do you have any Hoth-specific details in there? Like frozen parts and snow?
Cause AFAIK those speeders weren't only used on Hoth and we should try to reuse as many assets as possible. If we get to another map which isn't based on the movies and has a Rebel base we could reuse it, just make sure any Hoth-specific details are on a separate layer or something.
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SharkYbg
Polygon Smith


Posts : 137
Join date : 2012-11-04
Age : 27
Location : Bulgaria

Snowspeeder Empty
PostSubject: Re: Snowspeeder   Snowspeeder EmptyMon Feb 18, 2013 7:51 am

No frozen parts for now and i don't plan to add except maybe some frost on the windows. These things will hardly get frozen if they are used a lot and being fired upon ;D
The only affect to the different levels are how bright the textures turn out because of the environment so they will need some tweaking for snow maps and non snow map.
I am interested where they were used.
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sceluk
void Work();


Posts : 364
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Snowspeeder Empty
PostSubject: Re: Snowspeeder   Snowspeeder EmptyMon Feb 18, 2013 9:33 am

From memory: the snowspeeders were actually low altitude cargo haulers (that's why they have a tow cable). The X-Wings and Y-Wings froze up on Hoth, so they used the snowspeeders since they ran extremely hot. (that's why we dont need no ice maps Smile). The original speeders had extreme cooling systems for normal ops, so they took them out for Hoth, bolted on a couple of blasters and added some power cells, and BAM! Instant fighter.

I'd say on normal planets X and Y Wings are used.
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SharkYbg
Polygon Smith


Posts : 137
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Snowspeeder Empty
PostSubject: Re: Snowspeeder   Snowspeeder EmptyMon Feb 18, 2013 10:06 am

Well this looks like a more logic explanation Very Happy
But there were still some X Wings on Hoth in the movie. I guess they were kept at warm places,
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Deforges
Hey, GUNS!
Hey, GUNS!
Deforges

Posts : 117
Join date : 2012-11-13

Snowspeeder Empty
PostSubject: Re: Snowspeeder   Snowspeeder EmptyMon Feb 18, 2013 5:09 pm

I love this so much. Lather me in this greatness. great work
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sceluk
void Work();


Posts : 364
Join date : 2012-11-07

Snowspeeder Empty
PostSubject: Re: Snowspeeder   Snowspeeder EmptyTue Feb 19, 2013 8:55 am

SharkYbg wrote:
Well this looks like a more logic explanation Very Happy
But there were still some X Wings on Hoth in the movie. I guess they were kept at warm places,

Yeah, if you remember they didnt use 'em in battle. Luke only flew his to get straight off the planet. guess they must have used a heater to start them or something.
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SharkYbg
Polygon Smith


Posts : 137
Join date : 2012-11-04
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Snowspeeder Empty
PostSubject: Re: Snowspeeder   Snowspeeder EmptyMon Apr 15, 2013 6:20 am

Some update here.These are shots in cryengine with some basic colors. I didn't have time to work much this week. I may need to tweak the base color a bit more to look like in the movie :

Spoiler:
 
Spoiler:
 

Either that marmoset tricked me or cryengine 3 interpreters normal maps different because i get these dark places on the hard edges where the bake is.

Also i haven't made the tow gun , that's why its missing.
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Schlechtwetterfront

Schlechtwetterfront

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Snowspeeder Empty
PostSubject: Re: Snowspeeder   Snowspeeder EmptyMon Apr 15, 2013 6:38 am

Looks awesome, the only thing missing is a nice HUD and some imperials to shoot at!

Quote :
Also i haven't made the tow gun , that's why its missing.
Very Happy
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rocknroll237
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rocknroll237

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Snowspeeder Empty
PostSubject: Re: Snowspeeder   Snowspeeder EmptyMon Apr 15, 2013 6:41 am

Holy cow, that's awesome stuff.

I think the textures need more details though, e.g. the panels could have scratches on the, and maybe a few more buttons.
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PostSubject: Re: Snowspeeder   Snowspeeder Empty

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