| Deltasquad's stuff | |
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Guest Guest
| Subject: Deltasquad's stuff Sat Nov 10, 2012 7:03 pm | |
| So I guess I'll just post what I have so far of the E-11 blaster as far as the first person model goes. Sorry I couldn't get it done sooner, midterms were all of last week and this week. So here is what I have of the E-11 blaster ----------------------------------------------------------------------------------------------------------- JUST FOR REFERENCE, HERE IS THE CONVERSATION WE HAD IN A .TXT DOCUMENT ON DROPBOX:This document was entitled: 'e-11blasterprog1'deltasquad451: So this what I have done so far in the e-11, not yet completed. All done in blender Ande: Looks solid so far. Note that you need to do 2 versions, a higher detail v for the first person (there you should separate animated things from the mainmesh, like the ammoclip). And a less detail version for the thirdperson. And remember that you should bake a normalmap from a highpoly model if the rifle for the best result. Keep it up. Lephenix: I agree with Ande, looks solid so far, you have done the blockout, now the high poly Sharky: A really good start. I have uploaded a schematic with the views of the E-11 if you don't have them. Hope it's not too late. PS: Oh wait it's DC-15.... My mistake.It will be useful later anyway. Lephenix: those could be helpfull: http://www.rpgplanet.com/starwars/pics/blasrifle.jpgsceluk: wookiepedia (starwars.wikia.com) is a good reference as well. |
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Schlechtwetterfront
Posts : 446 Join date : 2012-11-05
| Subject: Re: Deltasquad's stuff Sat Nov 10, 2012 11:21 pm | |
| Nice. Is this a (subdivided) high poly or has it just many polies but is not subdivided? I'd like to see some wireframes. Your workflow could be something like this: 1. Create a true highpoly (with subdivisions). 2. Remove some unneeded edges etc => First person model 3. Remove some more edges => LOD0 of the third person models 4. Repeat 3, we need about 3 lods. BTW, if you're somewhat finished with the model (first person or third person), could you send it over? Then I could put it ingame and test it out. | |
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Guest Guest
| Subject: Re: Deltasquad's stuff Sun Nov 11, 2012 5:53 am | |
| Smooth modifier allows it to look like such. Ill send the model over for you to do an in game test. Thanks for the advice |
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Guest Guest
| Subject: Re: Deltasquad's stuff Sun Nov 11, 2012 8:02 am | |
| Ok I put it up on the dropbox: Dropbox\Star Wars Battlefrond mod\3d models\weapons\e-11\fp |
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Schlechtwetterfront
Posts : 446 Join date : 2012-11-05
| Subject: Re: Deltasquad's stuff Mon Nov 12, 2012 1:11 am | |
| Tested it ingame and uploaded a screen into our dropbox. Most likely we'll have to redo many of the weapon animations to get the trooper to hold the weapons correctly.
BTW, I had to fix some duplicate points which were at the same position and some polies which had no surface area. | |
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Schlechtwetterfront
Posts : 446 Join date : 2012-11-05
| Subject: Re: Deltasquad's stuff Wed Nov 14, 2012 2:25 am | |
| BTW, could you make a rough estimate about when the E-11 (and possibly the rebel rifle) are 'presentable' (UVs + texture)? These two weapons are very important for the demo video which is planned for December. | |
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Guest Guest
| Subject: Re: Deltasquad's stuff Wed Nov 14, 2012 6:34 am | |
| I misanticipated the work load I would get from my classes, so I think December 20 might be reasonable. If you need any earlier than that I can try to get it done by that time. So just to recap: E-11 -view model -world model Rebel Rifle -view model -world model
Please let me know if I'm getting anything wrong here. Thanks. |
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Schlechtwetterfront
Posts : 446 Join date : 2012-11-05
| Subject: Re: Deltasquad's stuff Wed Nov 14, 2012 8:43 am | |
| Yeah, the world models (third person models) aren't that important. We can use the first person models for that and later replace them when you finish the world models. So E-11 view model + UV and basic texture and Rebel rifle + UV and basic texture until mid December? That would totally do. Then we can set the demo video for some time mid - late December I hope. | |
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Lephenix Polygon Smith
Posts : 248 Join date : 2012-11-05 Age : 29
| Subject: Re: Deltasquad's stuff Mon Nov 19, 2012 9:34 am | |
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Guest Guest
| Subject: Re: Deltasquad's stuff Thu Nov 22, 2012 5:58 pm | |
| Messing around with normal maps |
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SharkYbg Polygon Smith
Posts : 137 Join date : 2012-11-04 Age : 31 Location : Bulgaria
| Subject: Re: Deltasquad's stuff Thu Nov 22, 2012 7:09 pm | |
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Deforges Hey, GUNS!
Posts : 117 Join date : 2012-11-13
| Subject: Re: Deltasquad's stuff Fri Nov 23, 2012 4:58 am | |
| Rookie mistake but don't ever ever throw a random metal texture into a normal map generator. I typically only ever do that for stuff like rust. But normals are more of smoothing edges or if you want to make a distinction of a material on top of another (like rust on metal, a sticker, tape ect.) | |
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Guest Guest
| Subject: Re: Deltasquad's stuff Fri Nov 23, 2012 4:05 pm | |
| Do you guys have any tips or specific tutorials you go to for texturing? |
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Deforges Hey, GUNS!
Posts : 117 Join date : 2012-11-13
| Subject: Re: Deltasquad's stuff Fri Nov 23, 2012 5:00 pm | |
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Lephenix Polygon Smith
Posts : 248 Join date : 2012-11-05 Age : 29
| Subject: Re: Deltasquad's stuff Fri Nov 23, 2012 8:42 pm | |
| You already want to texture but the model looks unfinished, there's lot of things to fix, add and polish. | |
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Guest Guest
| Subject: Re: Deltasquad's stuff Sat Nov 24, 2012 9:17 am | |
| Thanks...I guess for all your feedback. |
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Lephenix Polygon Smith
Posts : 248 Join date : 2012-11-05 Age : 29
| Subject: Re: Deltasquad's stuff Sat Nov 24, 2012 9:35 am | |
| Sorry, i didn't want to sound rude, i just wanted to say you could polish it even more, add details, fix some edges placement or vertices, try to make a high poly model, i recommend CGTut+ for high poly modeling tutorials: http://cg.tutsplus.com/And the M37 ithaca tutorial: https://www.youtube.com/playlist?list=PL925958D31D8D30C7It explains high poly, low poly, unwraping, baking and texturing, rendering, and once you understand the principles and how it works, you can try on the E-11 and post it here . I hope it is better. Sorry again if i sounded rude. | |
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Guest Guest
| Subject: Re: Deltasquad's stuff Sat Dec 01, 2012 2:39 am | |
| Ummm next week is going to be finals week so I won't be able to show the new e-11 textured and all that, but the week after that I will finish it all up. Thanks everyone for your comments and criticisms I have taken it all into account and will try to do my best. |
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