| Proton Rifle | |
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Deforges Hey, GUNS!
Posts : 117 Join date : 2012-11-13
| Subject: Proton Rifle Sun Mar 31, 2013 2:44 pm | |
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Lephenix Polygon Smith
Posts : 248 Join date : 2012-11-05 Age : 29
| Subject: Re: Proton Rifle Mon Apr 01, 2013 12:37 am | |
| Looking promising, nice start ! | |
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Guest Guest
| Subject: Re: Proton Rifle Mon Apr 01, 2013 12:51 am | |
| Pretty good so far. Btw what 3d package do you use? |
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Deforges Hey, GUNS!
Posts : 117 Join date : 2012-11-13
| Subject: Re: Proton Rifle Mon Apr 01, 2013 3:09 am | |
| I use 3ds max DT, thanks guys | |
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sceluk void Work();
Posts : 364 Join date : 2012-11-07
| Subject: Re: Proton Rifle Mon Apr 01, 2013 4:20 am | |
| What is a 'proton' rifle? Seriously, I'm curious, what is this? Which weapon? | |
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Deforges Hey, GUNS!
Posts : 117 Join date : 2012-11-13
| Subject: Re: Proton Rifle Mon Apr 01, 2013 9:16 am | |
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Deforges Hey, GUNS!
Posts : 117 Join date : 2012-11-13
| Subject: Re: Proton Rifle Mon Apr 01, 2013 1:26 pm | |
| another update before I fix some things up and add whatever is missing / bolts n shit. this rifle is a bitch. | |
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Schlechtwetterfront
Posts : 446 Join date : 2012-11-05
| Subject: Re: Proton Rifle Mon Apr 01, 2013 5:30 pm | |
| You've outdone yourself.
Mostly.
The grip/trigger area looks a bit bland and 'frail' compared to the rest. | |
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Deforges Hey, GUNS!
Posts : 117 Join date : 2012-11-13
| Subject: Re: Proton Rifle Mon Apr 01, 2013 10:45 pm | |
| danke and yeah that's what I have to finish and rework. This should be done relatively soon. | |
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sceluk void Work();
Posts : 364 Join date : 2012-11-07
| Subject: Re: Proton Rifle Tue Apr 02, 2013 5:01 am | |
| Ah, ok. yeah I agree that shotty looked crap. Yours is awesome! | |
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rocknroll237 Admin
Posts : 311 Join date : 2012-11-04 Age : 33 Location : Somerset
| Subject: Re: Proton Rifle Tue Apr 02, 2013 5:10 am | |
| This is a fantastic model! Gonna be boss when it's finished. | |
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Deforges Hey, GUNS!
Posts : 117 Join date : 2012-11-13
| Subject: Re: Proton Rifle Wed Apr 03, 2013 5:29 pm | |
| Hp > Unoptimized low poly is at 8k tris. should be able to shave that to 5/6k. | |
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SharkYbg Polygon Smith
Posts : 137 Join date : 2012-11-04 Age : 31 Location : Bulgaria
| Subject: Re: Proton Rifle Thu Apr 04, 2013 8:35 am | |
| This is neat. My new favourite gun ;P Is that triangle thing next to the trigger the magazine or there isn't any? Or maybe that whole tube section can be changable? | |
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Deforges Hey, GUNS!
Posts : 117 Join date : 2012-11-13
| Subject: Re: Proton Rifle Thu Apr 04, 2013 11:58 am | |
| I think that's the magazine, it's all pretty unclear because the rifle doesn't show up a lot visually. | |
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Deforges Hey, GUNS!
Posts : 117 Join date : 2012-11-13
| Subject: Re: Proton Rifle Thu Apr 04, 2013 12:17 pm | |
| here's the fps view too | |
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Gen_Rhys_Dallows
Posts : 24 Join date : 2013-02-05
| Subject: Re: Proton Rifle Thu Apr 04, 2013 1:01 pm | |
| Are sights going to be added to the weapon at any point? I see there's none on the reference pics, but not having a method of aiming seems kinda odd. | |
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Deforges Hey, GUNS!
Posts : 117 Join date : 2012-11-13
| Subject: Re: Proton Rifle Thu Apr 04, 2013 4:19 pm | |
| it's a shotty so aiming is not too high of a priority, you can aim down it's just not going to be exact. | |
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Deforges Hey, GUNS!
Posts : 117 Join date : 2012-11-13
| Subject: Re: Proton Rifle Fri Apr 05, 2013 5:36 pm | |
| 3.8k tris. Starting out on the texture. | |
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Gen_Rhys_Dallows
Posts : 24 Join date : 2013-02-05
| Subject: Re: Proton Rifle Fri Apr 05, 2013 6:42 pm | |
| Small suggestion: Those depressions in the heat shield should probably be holes that lead to the barrel.
Real weapons often have holes or gaps located on the heat shield/handguards so air can circulate and help keep the barrel cool. I'm assuming the artist had something like that in mind with the drawing. | |
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Deforges Hey, GUNS!
Posts : 117 Join date : 2012-11-13
| Subject: Re: Proton Rifle Sat Apr 06, 2013 12:59 am | |
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Schlechtwetterfront
Posts : 446 Join date : 2012-11-05
| Subject: Re: Proton Rifle Sat Apr 06, 2013 2:18 am | |
| Just paint those indents black and you'll be fine from pretty much any angle in-game. | |
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Lephenix Polygon Smith
Posts : 248 Join date : 2012-11-05 Age : 29
| Subject: Re: Proton Rifle Sat Apr 06, 2013 3:59 am | |
| Earthquake tut about marmoset and texturing is a gold mine, you could try that on your other weapons models too, keep up the great work . | |
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Deforges Hey, GUNS!
Posts : 117 Join date : 2012-11-13
| Subject: Re: Proton Rifle Sun Apr 07, 2013 10:27 am | |
| scrapped the texture and started over. I love her. she is mine. | |
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sceluk void Work();
Posts : 364 Join date : 2012-11-07
| Subject: Re: Proton Rifle Mon Apr 08, 2013 12:23 am | |
| Looks great! Maybe the muzzle could be a little less shiny and have some burn marks at the end? | |
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