Star Wars: BattleCry
Would you like to react to this message? Create an account in a few clicks or log in to continue.
Star Wars: BattleCry

Development forum for Star Wars: BattleCry
 
HomeHome  Latest imagesLatest images  SearchSearch  RegisterRegister  Log in  

 

 Heroes/villains system

Go down 
3 posters
AuthorMessage
rocknroll237
Admin
rocknroll237


Posts : 311
Join date : 2012-11-04
Age : 33
Location : Somerset

Heroes/villains system Empty
PostSubject: Heroes/villains system   Heroes/villains system EmptyWed Nov 21, 2012 6:51 am

We haven't really discussed heroes and villains much, but I think we need to consider:

  • Can we get away with force powers that aren't really force powers but are almost identical?
  • How will players get to choose to play as a hero/villain, will they need a certain number of kills or points?
  • Will some heroes or villains be computer controlled?
  • How will we name heroes and villains?
  • How many heroes/villains can there be on a map at one particular moment?
Back to top Go down
http://www.moddb.com/games/star-wars-battlecry
Schlechtwetterfront

Schlechtwetterfront


Posts : 446
Join date : 2012-11-05

Heroes/villains system Empty
PostSubject: Re: Heroes/villains system   Heroes/villains system EmptyWed Nov 21, 2012 10:08 am

If we can use AT-AT, AT-ST etc etc shouldn't it be possible to use Han Solo or whatever, too?

I suppose we'll have to wait until we've somewhat decided and tested the base classes before we create (playable) heroes/villains.

One thing I can say is that I hated SWBF IIs 'health' for heroes and they should be rather difficult to play right but powerful...
Back to top Go down
https://sites.google.com/site/andescp/
sceluk
void Work();



Posts : 364
Join date : 2012-11-07

Heroes/villains system Empty
PostSubject: Re: Heroes/villains system   Heroes/villains system EmptyThu Nov 22, 2012 10:31 am

They should still have a time limit though. Else a good player will completley wipe a team. Godly yes. Unlimited. No.
Or a limit of 1 at a time. They need some limit.
But yeah, lets get the basic and special classes in first.
Then we can work on heroes.
Back to top Go down
Sponsored content





Heroes/villains system Empty
PostSubject: Re: Heroes/villains system   Heroes/villains system Empty

Back to top Go down
 
Heroes/villains system
Back to top 
Page 1 of 1
 Similar topics
-
» HUD | UI system
» Class System
» Voiceover system(s)

Permissions in this forum:You cannot reply to topics in this forum
Star Wars: BattleCry :: Development :: Development discussion :: Game mechanics and general tasks-
Jump to: