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 1st person stuff

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Posts : 3
Join date : 2013-04-11

PostSubject: 1st person stuff   Fri Apr 12, 2013 7:12 am

Yo, since someone else is busy with the character rig, I figure I'll get to work on the weapon animations in the mean time, I need to get hooked up with some models/textures, obviously the weapons and a character model (to dissect the arms for viewmodel animation)
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Posts : 446
Join date : 2012-11-05

PostSubject: Re: 1st person stuff   Fri Apr 12, 2013 9:08 am

You'll need to setup the weapons as .cdf files with only the skeleton for hands and weapon plus the mesh for the weapon. The arm mesh(es) need to be exported separately and added to the .cdf as skin attachments. That way we can switch out first person arms via code later.

There are currently no first-person quality character models, so you will have to do with the 3rd person ones for now. I can provide those models tomorrow.
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Polygon Smith

Posts : 137
Join date : 2012-11-04
Age : 25
Location : Bulgaria

PostSubject: Re: 1st person stuff   Tue Sep 03, 2013 5:13 am

So is there any progress on the 1st person animations? It will be good to start on it really soon since it's really important.
We got tons of weapons that need to be animated and coded.
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