| List of Sounds Needed | |
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+3rocknroll237 Schlechtwetterfront tunednoise 7 posters |
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tunednoise
Posts : 42 Join date : 2013-01-06 Age : 34 Location : Hertfordshire, UK
| Subject: List of Sounds Needed Fri Jan 18, 2013 11:39 pm | |
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Schlechtwetterfront
Posts : 446 Join date : 2012-11-05
| Subject: Re: List of Sounds Needed Sat Jan 19, 2013 12:49 am | |
| I don't think Match Start! fits. Actually I don't think we need a match intro at all. In multiplayer most of the players wouldn't hear it anyways since they all connect at a different time.
And you could have some more variations on the Victory/Defeat VOs, like "We lost this battle, but not the war." or something like that. ("the empire is victorious once again!", "that'll show this rebel scum.", etc etc, just throwing out some ideas).
Some other things we might need: - grenade screams ("fire in the hole" and "OH MY GAWD" types of screams) - thanks (for health/ammo/repair(/revive)) - under fire (when being hit) - damage sounds (screams n stuff) | |
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rocknroll237 Admin
Posts : 311 Join date : 2012-11-04 Age : 33 Location : Somerset
| Subject: Re: List of Sounds Needed Sat Jan 19, 2013 2:00 am | |
| Yeah, we don't want this to be like an arena shooter which is normally where you'd hear stuff like 'Match start'. | |
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sceluk void Work();
Posts : 364 Join date : 2012-11-07
| Subject: Re: List of Sounds Needed Sat Jan 19, 2013 2:16 am | |
| Well, in TF2 people join in at random times, but for those guys who are actualyl there when the map loads, or a new round starts, there's match start and stuff. | |
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rocknroll237 Admin
Posts : 311 Join date : 2012-11-04 Age : 33 Location : Somerset
| Subject: Re: List of Sounds Needed Sat Jan 19, 2013 2:17 am | |
| But it doesn't fit SWBF gameplay imo. | |
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Schlechtwetterfront
Posts : 446 Join date : 2012-11-05
| Subject: Re: List of Sounds Needed Sat Jan 19, 2013 3:21 am | |
| Yeah, it's not like the Empire just waits in a room on Hoth for the rebels to get ready and then the doors open and "Match Start!", they already deployed on the surface with their walkers etc and moved towards the rebel base etc. And this is no game. It's war.
However, we could have something like "Imperial walkers sighted in the east! Move to defensive positions!" for the rebels and "Approaching rebel base, starting assault." for the empire. Like, militaristic lines, not boxing announcers. | |
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tunednoise
Posts : 42 Join date : 2013-01-06 Age : 34 Location : Hertfordshire, UK
| Subject: Re: List of Sounds Needed Sun Feb 03, 2013 7:36 am | |
| It's an ongoing process Most of the ideas on the sheet were lifted off the other thread. Can we put our minds together and try and come up with a definitive list? Are we all okay with the standard: Rebel: "Control Point Lost!" "Control Point Captured! "You lose!" * "Victory!" * "Ion Cannon online\offline" "Orbital Strike Incoming!" Thanks * Imperial: "Control Point Lost!" "Control Point Captured! "Ion Cannon offline" "Orbital Bombardment available" "Commencing Orbital Bombardment" Thanks * Generic: Jump Grunt Hit by laser Hit by explosion Fall Damage Health under 50 % (Heavy breathing) ? Health under 30 % (Even heavier breathing) ? Death * = Need to write these
Last edited by tunednoise on Sun Feb 03, 2013 10:01 am; edited 1 time in total | |
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Schlechtwetterfront
Posts : 446 Join date : 2012-11-05
| Subject: Re: List of Sounds Needed Sun Feb 03, 2013 9:46 am | |
| I think we can do that orbital bombardment thing for both sides. The alliance has spaceships, too. Otherwise I agree. I'll maybe think up some more things ig I have the time. | |
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tunednoise
Posts : 42 Join date : 2013-01-06 Age : 34 Location : Hertfordshire, UK
| Subject: Re: List of Sounds Needed Sun Feb 03, 2013 10:02 am | |
| I really need to replay this game! I was under the impression it was Ion canon - rebels and Orbital bombardment - imperials | |
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Schlechtwetterfront
Posts : 446 Join date : 2012-11-05
| Subject: Re: List of Sounds Needed Sun Feb 03, 2013 11:55 am | |
| In Hoth, yeah. But we'll have more maps, so maybe the Rebels will attack an Imperial base on some planet and then we could make use of those lines. If we develop an Orbital Bombardment 'system' then why use it only on Hoth? | |
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tunednoise
Posts : 42 Join date : 2013-01-06 Age : 34 Location : Hertfordshire, UK
| Subject: Re: List of Sounds Needed Sun Feb 03, 2013 8:21 pm | |
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sceluk void Work();
Posts : 364 Join date : 2012-11-07
| Subject: Re: List of Sounds Needed Mon Feb 04, 2013 8:11 pm | |
| As Ande says, yeah the Rebels can have orbital bombards too, but it'll be much rarer, Imperials usually have space superiority. In Hoth, ONLY Imps will have it. | |
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rocknroll237 Admin
Posts : 311 Join date : 2012-11-04 Age : 33 Location : Somerset
| Subject: Re: List of Sounds Needed Tue Feb 05, 2013 5:22 am | |
| Mr Capers has provided me with a list of situations where lines can be spoken:
Attack CP
Defend CP
Captured CP
Destroyed CP
Lost CP
Winning Battle
Won Battle
Losing Battle
Lost Battle
Flag - Enemy Capture
Flag - Friendly Capture
Flag - Enemy Drop
Flag - Friendly Drop
Flag - Enemy Score
Flag - Friendly Score
Flag - Reset
Deploy - Grenade
Deploy - Mine
Alert - Grenade
Alert - Mine
Alert - Infantry
Alert - Sniper
Alert - Armor
Alert - Aircraft
Alert - Artillery
Alert - Misc
Take Cover
Command - Follow
Command - Attack
Command - Cover Me
Command - Hold
Command - Take Flag
Command - Return Flag
Acknowledge
Response - Positive
Response - Negative
Call Help
Call Medic
Call Ammo
Call Repair
Call Vehicle Load Vehicle
Unload Vehicle
Taunt
Anger
Friendly Fire
Killed Infantry
Killed Armor
Killed Aircraft
Confusion - Sound
Confusion - Sight
Injury - Minor
Injury - Major
Injury - Choke
Injury - Drown
Injury - Electrocution
Injury - Death
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tunednoise
Posts : 42 Join date : 2013-01-06 Age : 34 Location : Hertfordshire, UK
| Subject: Re: List of Sounds Needed Tue Feb 05, 2013 5:25 am | |
| Fuck yeah! When it's an alert, are we talking like - "Sniper spotted" etc? And is CP destroyed, the enemy point destroyed? Also, how many variations of each, 2, 3? Are we happy to just do one voicing of each side, with variations? Perhaps with command being a different voice. I've started writing some rebel lines, they're in the excel sheet: https://www.dropbox.com/s/72wvjlgmene06hl/Sound%20Asset%20List.xls | |
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Gen_Rhys_Dallows
Posts : 24 Join date : 2013-02-05
| Subject: Re: List of Sounds Needed Tue Feb 05, 2013 6:29 am | |
| - Quote :
- When it's an alert, are we talking like - "Sniper spotted" etc? And is CP destroyed, the enemy point destroyed?
Yeah, that's what I was going for. Here's a sample of my Stormtrooper so far: Stormie VO Sample | |
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tunednoise
Posts : 42 Join date : 2013-01-06 Age : 34 Location : Hertfordshire, UK
| Subject: Re: List of Sounds Needed Tue Feb 05, 2013 6:43 am | |
| Good voice work.
As discussed on the skype meeting on saturday we need to get everyone in check with dividing up the voice overs and sound effects so that people aren't accidentally making the same sounds.
There is also an issue with taking multiple sources of audio into a game where by they will all sound different, which is very bad for continuity and makes the game seem amateur, which considering the high quality of modelling, texturing and animation for the game I would rather not have.
I'm not trying to put your voicework down, I think what we need to do is make sure every sound is up to a similar standard. I'll make a new post about this. | |
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tunednoise
Posts : 42 Join date : 2013-01-06 Age : 34 Location : Hertfordshire, UK
| Subject: Re: List of Sounds Needed Thu Feb 07, 2013 11:27 pm | |
| Alright, alt and I are making progress with writing lines. It has occurred to me that everyone may not know this, but we are focussing on getting the rebellion era voice work done first as this is what we're going to be showcasing in the beta. So no battle droids etc are going to be needed for a while.
Hopefully we'll have by later today, or tomorrow a list of what needs to be recorded. Who else wants to do voice work other than Gen_Rhys_Dallows, Altureus and the couple of actors i've conscripted? I know there was one other person... | |
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rocknroll237 Admin
Posts : 311 Join date : 2012-11-04 Age : 33 Location : Somerset
| Subject: Re: List of Sounds Needed Fri Feb 08, 2013 5:30 am | |
| That person hasn't really be online for quite a while, so I think you're good to go! | |
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sceluk void Work();
Posts : 364 Join date : 2012-11-07
| Subject: Re: List of Sounds Needed Fri Feb 08, 2013 10:11 am | |
| Best way to divvy up the work is to make a spreadsheet with the lines needed and people can claim certain what lines they want. You got the lsit, add another column to the spreadsheet for each other column (so 3 more cols), and fill em up. | |
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rocknroll237 Admin
Posts : 311 Join date : 2012-11-04 Age : 33 Location : Somerset
| Subject: Re: List of Sounds Needed Tue Apr 16, 2013 3:07 am | |
| Throughout this week, I think we should start uploading a few decent voice overs to the Moddb site.
I mentioned doing this in the update and I think it will keep interest going.
I will look at the midi file Calum uploaded soon and I think we should speak on Skype some time about which ones are suitable for uploading. | |
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Altureus Lead 3d guns Artist
Posts : 126 Join date : 2012-11-28 Location : Pilot Hill, CA
| Subject: Re: List of Sounds Needed Tue Apr 16, 2013 11:04 am | |
| How do I listen to the AIFF audio files on the megacloud? | |
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tunednoise
Posts : 42 Join date : 2013-01-06 Age : 34 Location : Hertfordshire, UK
| Subject: Re: List of Sounds Needed Tue Apr 16, 2013 5:57 pm | |
| FYI everyone, i've also uploaded all the tracks to the dropbox for your listening pleasure. Should be easier to check out than through the megacloud. Link: https://www.dropbox.com/sh/bk2ie2fjo2i0ivu/ZoakofPuW0I have also just realised there are 223 tracks, each with two actors, and 3-4 variations (if not more on each) So thats roughly... 1400 samples... [edit] And alt, use quicktime or vlc | |
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Altureus Lead 3d guns Artist
Posts : 126 Join date : 2012-11-28 Location : Pilot Hill, CA
| Subject: Re: List of Sounds Needed Wed Apr 17, 2013 6:13 am | |
| I have VLC But I still can't listen to them. Alright but thank you for uploading them to the dropbox.
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Schlechtwetterfront
Posts : 446 Join date : 2012-11-05
| Subject: Re: List of Sounds Needed Wed Apr 17, 2013 8:20 am | |
| Works fine on my VLC (the .aif's from the megacloud .zip). Really awesome job, guys! Now we just have to implement them... | |
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Altureus Lead 3d guns Artist
Posts : 126 Join date : 2012-11-28 Location : Pilot Hill, CA
| Subject: Re: List of Sounds Needed Wed Apr 17, 2013 11:59 am | |
| Got it working. | |
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