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 Heroes/villains system

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rocknroll237
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rocknroll237

Posts : 311
Join date : 2012-11-04
Age : 28
Location : Somerset

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PostSubject: Heroes/villains system   Heroes/villains system EmptyWed Nov 21, 2012 6:51 am

We haven't really discussed heroes and villains much, but I think we need to consider:

  • Can we get away with force powers that aren't really force powers but are almost identical?
  • How will players get to choose to play as a hero/villain, will they need a certain number of kills or points?
  • Will some heroes or villains be computer controlled?
  • How will we name heroes and villains?
  • How many heroes/villains can there be on a map at one particular moment?
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Schlechtwetterfront

Schlechtwetterfront

Posts : 446
Join date : 2012-11-05

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PostSubject: Re: Heroes/villains system   Heroes/villains system EmptyWed Nov 21, 2012 10:08 am

If we can use AT-AT, AT-ST etc etc shouldn't it be possible to use Han Solo or whatever, too?

I suppose we'll have to wait until we've somewhat decided and tested the base classes before we create (playable) heroes/villains.

One thing I can say is that I hated SWBF IIs 'health' for heroes and they should be rather difficult to play right but powerful...
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sceluk
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Posts : 364
Join date : 2012-11-07

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PostSubject: Re: Heroes/villains system   Heroes/villains system EmptyThu Nov 22, 2012 10:31 am

They should still have a time limit though. Else a good player will completley wipe a team. Godly yes. Unlimited. No.
Or a limit of 1 at a time. They need some limit.
But yeah, lets get the basic and special classes in first.
Then we can work on heroes.
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