| Current Texture Work | |
|
|
Author | Message |
---|
Ben2356
Posts : 83 Join date : 2012-11-05 Location : In a galaxy far far away....
 | Subject: Current Texture Work Sun Nov 18, 2012 7:22 am | |
| Here are the current textures I am working on and finished. I am planning to include a normal map, specular map (where needed), and possible a parallax map for a genuine 3d look Texture: [img]  [/img] Texture in the default forest map (for lighting and testing ingame): [img]  [/img] More will be posted soon! | |
|
 | |
Schlechtwetterfront

Posts : 446 Join date : 2012-11-05
 | Subject: Re: Current Texture Work Mon Nov 19, 2012 7:45 pm | |
| Looks really good! Seems to tile alright, too. I think there's someone working on the terrain (Adam methinks). Is he using your textures? | |
|
 | |
Ben2356
Posts : 83 Join date : 2012-11-05 Location : In a galaxy far far away....
 | Subject: Re: Current Texture Work Tue Nov 20, 2012 10:07 am | |
| Thanks! I have another texture almost ready and am working on some parallax maps to finish this one off with. As far as I know Adam isn't using my textures but I seen he has posted a few of his own.
I guess I should ask you guys what kind of textures you need done as I am currently just putting together some textures in hope of them working for our needs. | |
|
 | |
Schlechtwetterfront

Posts : 446 Join date : 2012-11-05
 | Subject: Re: Current Texture Work Tue Nov 20, 2012 5:42 pm | |
| Well, snow, ice and some rock texture for some parts of the mountains. That rock texture would actually be pretty useful because then someone can begin modelling rocks for outside. Keep it up.  | |
|
 | |
sceluk void Work();
Posts : 364 Join date : 2012-11-07
 | Subject: Re: Current Texture Work Tue Nov 20, 2012 10:19 pm | |
| good stuff. snow seems great. ya and good job on the tiling, it's not even noticeable.  | |
|
 | |
rocknroll237 Admin

Posts : 311 Join date : 2012-11-04 Age : 30 Location : Somerset
 | Subject: Re: Current Texture Work Fri Nov 30, 2012 5:51 am | |
| Just wondering, how's this coming along? | |
|
 | |
Ben2356
Posts : 83 Join date : 2012-11-05 Location : In a galaxy far far away....
 | Subject: Re: Current Texture Work Fri Nov 30, 2012 9:21 am | |
| It was going well until I had a problem with the Crytif plugin. I posted it on Crydev and was going to ask you guys if you know how to fix it CryDevOtherwise I learning new techniques in photoshop and have a current texture that I am having a hard time tiling (seems to be my biggest problem). I am also learning about parallax maps and such to put on all my textures. Also school has been busier than ever right now so I apologize for the delay in my progress, I have been living off only a couple hours of sleep lately. | |
|
 | |
rocknroll237 Admin

Posts : 311 Join date : 2012-11-04 Age : 30 Location : Somerset
 | Subject: Re: Current Texture Work Sat Dec 01, 2012 5:25 am | |
| Don't get too tired mate, 2 hours a night ain't good!
Keep up the good work, it's good to know you're learning new stuff. | |
|
 | |
sceluk void Work();
Posts : 364 Join date : 2012-11-07
 | Subject: Re: Current Texture Work Sun Dec 02, 2012 3:38 am | |
| yeah dude, take a rest, seriously. Don't force yourself to work or you'll start to hate it. | |
|
 | |
Ben2356
Posts : 83 Join date : 2012-11-05 Location : In a galaxy far far away....
 | Subject: Re: Current Texture Work Sun Dec 02, 2012 7:50 am | |
| Well here is another texture I have finally finished (this one was extremely difficult and was created mostly from scratch). I have included a specular map, normal map, and parallax occlusion map in this texture (I wasn't liking it 2D  ). Before you guys mention it, I know it doesn't tile very well but I have tried my best to make it less noticeable. Texture:  Texture In-game:  I will be creating some more textures like this. Hope you guys like it and more to come soon!! | |
|
 | |
rocknroll237 Admin

Posts : 311 Join date : 2012-11-04 Age : 30 Location : Somerset
 | Subject: Re: Current Texture Work Sun Dec 02, 2012 8:07 am | |
| - Quote :
- Hope you guys like it and more to come soon!!
Looks beautiful mate! A few more variations and we'll have a really nice snow texture pack to use for the map. But like sceluk said, don't go cramming too much in and stressing out.  | |
|
 | |
SharkYbg Polygon Smith
Posts : 137 Join date : 2012-11-04 Age : 27 Location : Bulgaria
 | Subject: Re: Current Texture Work Sun Dec 02, 2012 8:15 am | |
| Awesomeness  It's tiling perfectly from what i see. If the lines where the map ends aren't noticeable when staring at the ground for like 1-2 minutes its all fine ;p | |
|
 | |
Lephenix Polygon Smith

Posts : 248 Join date : 2012-11-05 Age : 26
 | Subject: Re: Current Texture Work Sun Dec 02, 2012 9:31 am | |
| That's amazing, brillant job! | |
|
 | |
Ben2356
Posts : 83 Join date : 2012-11-05 Location : In a galaxy far far away....
 | Subject: Re: Current Texture Work Sun Dec 02, 2012 3:42 pm | |
| Thanks guys!! Once I finish a couple more I plan on uploading the texture files and material files into the dropbox so they are at everyone's disposal. I got one more texture almost done... | |
|
 | |
Ben2356
Posts : 83 Join date : 2012-11-05 Location : In a galaxy far far away....
 | Subject: Re: Current Texture Work Sun Dec 09, 2012 10:10 am | |
| Well here is another yet again! This texture is just another snow texture that can be used for the fields on Hoth. Included are a diffuse, specular (not sure if it is even worth having), normal, and displacement map (I really like those!!) Texture:  Texture In-Game:  After working on that clumped snow texture I have taken a break from those kinds of textures but I will work on another after I finish the other textures. Hope you guys enjoy!
Last edited by Ben2356 on Sun Dec 09, 2012 11:54 am; edited 1 time in total | |
|
 | |
Schlechtwetterfront

Posts : 446 Join date : 2012-11-05
 | Subject: Re: Current Texture Work Sun Dec 09, 2012 10:35 am | |
| I like it. Very much. It's good to have quite many textures, then the tiling won't be as obvious. We'd need maybe one or two snowy rock textures which can be applied to some steeper hills where the snow couldn't stick (and they can be used for some actual rock models). | |
|
 | |
Lephenix Polygon Smith

Posts : 248 Join date : 2012-11-05 Age : 26
 | Subject: Re: Current Texture Work Sun Dec 09, 2012 12:29 pm | |
| | |
|
 | |
Ben2356
Posts : 83 Join date : 2012-11-05 Location : In a galaxy far far away....
 | Subject: Re: Current Texture Work Mon Dec 10, 2012 12:28 pm | |
| Another texture, hurray!! This one is a snow-ice mix one with a strong specular map to make it shiny (I don't really think it looks that realistic but some feedback would be nice). This texture includes a diffuse, normal, specular, and displacement map. Texture:  Texture In-Game:  Again I need some feedback on that specular map as I can't seem to get it to what I want. I want that icy like look with some snow mix in. I was looking around CryEngine for some good texture map that would achieve this look but I cant seem to find any. I was trying to use a cubemap for a more authentic shiny look but it doesn't seem to work with terrain. Overall I hope you enjoy! | |
|
 | |
Schlechtwetterfront

Posts : 446 Join date : 2012-11-05
 | Subject: Re: Current Texture Work Mon Dec 10, 2012 9:33 pm | |
| I think you could decrease the tiling. I can't really say how large this is on the screen but it looks a bit too noisy. If you'd decrease the tiling then you could stretch the texture a bit over a larger area. That might be better for the player's eyes. I can't see your spec map so I can't really say what you should change. If that white splotch on the top of the pic is your spec highlight you'd need to adjust the glossyness in the material setting. The highlight should be spread a bit more.
Maybe you could decrease the bump/normal/displacement or the contrast on the diffuse a bit. There shouldn't be so much dark in the snow with that lighting. | |
|
 | |
sceluk void Work();
Posts : 364 Join date : 2012-11-07
 | Subject: Re: Current Texture Work Tue Dec 11, 2012 6:58 am | |
| Can you get a screenie that shows it over a large area? So we can see how it stretches out. Some textures look really bad when tiled over a large area, and since we're gonna have Hoth all over with this, it helps to see how its gonna look. | |
|
 | |
Ben2356
Posts : 83 Join date : 2012-11-05 Location : In a galaxy far far away....
 | Subject: Re: Current Texture Work Sat Dec 22, 2012 2:26 am | |
| Sorry for the huge delay, finals and last projects were eating away at my free time. I have textured a large area and much to my dismay I found that several of the textures don't tile very well and need to be remade, which I'll work on. Here are some screenshots of the Tiling so you guys can see for yourself Snow_Loose1 Tiling:  Snow_clumps Tiling:  Snow_icemix2 Tiling:  Snow_Loose4 Tiling:  Now that I have more free time because of Christmas Break I hope to work on these and get lots more done. First I'm going to start out by fixing these textures and making some more variants to add variety to the map design. Also I recommend finding a experienced 2D texture artist to aid me as my skills only go so far with this. | |
|
 | |
Lephenix Polygon Smith

Posts : 248 Join date : 2012-11-05 Age : 26
 | Subject: Re: Current Texture Work Sat Dec 22, 2012 4:46 am | |
| i thought it was sand  . | |
|
 | |
rocknroll237 Admin

Posts : 311 Join date : 2012-11-04 Age : 30 Location : Somerset
 | Subject: Re: Current Texture Work Sat Dec 22, 2012 5:23 am | |
| - Lephenix wrote:
- i thought it was sand
. Me too. I think the clipping on the 2nd picture down isn't right, you can see the repetition very clearly. Also, could you post your images somewhere else or make them bigger please, they're too small atm. They're coming along nicely though. | |
|
 | |
sceluk void Work();
Posts : 364 Join date : 2012-11-07
 | Subject: Re: Current Texture Work Sat Dec 22, 2012 6:59 am | |
| - Quote :
I think the clipping on the 2nd picture down isn't right, you can see the repetition very clearly.
Well, some of Crysis's textures look like that if you tile them as well. Some of them are meant to be used over small areas and blended in. As for the rest, looking good. oh btw, speculars for ice and snow are pretty important, since you know, snow reflects..a lot. | |
|
 | |
Ben2356
Posts : 83 Join date : 2012-11-05 Location : In a galaxy far far away....
 | Subject: Re: Current Texture Work Wed Dec 26, 2012 8:56 am | |
| - sceluk wrote:
-
- Quote :
I think the clipping on the 2nd picture down isn't right, you can see the repetition very clearly.
Well, some of Crysis's textures look like that if you tile them as well. Some of them are meant to be used over small areas and blended in. As for the rest, looking good. oh btw, speculars for ice and snow are pretty important, since you know, snow reflects..a lot. Yeah in Crysis almost all the textures can be seen to be repeating very obviously, they hide it by varying the textures and adding decals and such. I have finished a new version of the Snow_loose1 texture which is a lot better at tiling, but can still be seen to be repeating. I also created a variant of Snow_loose1 called Snow_loose2 (that is how I will name variant textures) that is done. All these textures are newly made and contain normal, diffuse, specular, and parallax occlusion maps. Instead of posting screenshots should I just upload the material and .dds files into the dropbox folder that way anyone can see what the textures looks like for themselves? Also I fixed the yellowness of the snow so now it actually looks like snow and not sand  . Otherwise I hope you guys like it and Merry Christmas!! Snow_Loose1 Texture:  Snow_Loose2 Texture:  | |
|
 | |
Sponsored content
 | Subject: Re: Current Texture Work  | |
| |
|
 | |
| Current Texture Work | |
|