I'd like to go a bit further in the animation process here but here is some question I asked myself :
How do we organize this ? Should we get what's done in this section
and start skinning them, or is there a specific section where it is indicated what can be skinned ?
I tried, for example, some skinning on the 'biker boy' (imperial scout) but I didn't get so far because I don't know if it's the final version and then if my work would be useful.
On which software are we doing it ? 3Ds Max, Maya, both ? Can we share settings between us even if we use different software (for example, if I do a skinning in 3ds, could it be used in Maya) ?
Personally, I prefer to do the skinning and the animation on Maya which is more accurate, but it seems that we get less issues with the 3ds crytek plugin.
Are we using the same skinning/skeleton on every character ? Or do we have to do a skin/bones system for each one (which I think is the best option but will take some time) ? If we don't, does it mean we have to make a personal animation on each character or could we use those made for the other characters ?