'Loes all, sorry i've been a little quiet.
I've been working on some ideas to make all the communication as faithful to the movies as possible.
I think the voices can be split into a few distinct groups:
Rebel Radio (command)Simple walkie talkie-ish squelchy sound for command
Rebel Radio (character)Simple walkie talkie-ish but a drier, more open sound. As if you are hearing it over the radio and cleanly in real life and the same time.
Imperial Radio (command) Same as rebel command, maybe cleaner sounding (less likely to have radios that a cobbled together)
Stormtrooper/Helmeted (character) this is more tricky and making a convincing voice that sounds like it's coming from within a helmet is a bit of a pain. I've been working on a few things using impulse responses (sampled reverb). Next week i'm going to have a go at capturing my own impulse response of the inside of a plastic bucket. I expect good things. I might document this as people might find it interesting.
Imperial Radio (character)Probably the same as rebel for the characters without helmets.
SPACEOne thing, though not very essential at this point of time (though maybe it would be interesting to implement it for rebel command?) would be to use VFO modulated sounds, like you get in Ham radio. In the films this is in the space battles comms on the receiving end of things. But anyway i thought this might be kind of cool to implement somewhere, my dad does a bit of ham radio so I can definitely sample from that for general comms background chatter, and there are a few ways to create the sound with synths plugins... If I can find a way to process through the actual radio, that would be very badass, but i'm not sure how feasible it is.
But anyway, It might be cool to implement the space commands with it as an effect when players are in-ship. What do you guys think?
If you have no clue what i'm on about, please see these:
Ham Radio frequency shifting:
https://youtu.be/m2pQ8Jrk0bI?t=1m26sSynth based:
https://soundcloud.com/highkoo/red-leader/s-taUyz