| Imperial Scout | |
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+2Lephenix Schlechtwetterfront 6 posters |
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Schlechtwetterfront
Posts : 446 Join date : 2012-11-05
| Subject: Imperial Scout Wed Mar 13, 2013 3:33 am | |
| It's my biker boy! E'erything is subject to change. Except that crotch armor, that's final. Remember that there's a lot of armor and packs missing, which will hide some of the ugly parts of the cloth. | |
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Lephenix Polygon Smith
Posts : 248 Join date : 2012-11-05 Age : 29
| Subject: Re: Imperial Scout Wed Mar 13, 2013 7:17 am | |
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Schlechtwetterfront
Posts : 446 Join date : 2012-11-05
| Subject: Re: Imperial Scout Mon Mar 18, 2013 8:08 pm | |
| I think that's better. 'cept the shoes. | |
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rocknroll237 Admin
Posts : 311 Join date : 2012-11-04 Age : 33 Location : Somerset
| Subject: Re: Imperial Scout Tue Mar 19, 2013 5:05 am | |
| Wow! Every time you make a model, it gets better and better.
Yes, the shoes are a little plain and not quite right, but wow! | |
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Schlechtwetterfront
Posts : 446 Join date : 2012-11-05
| Subject: Re: Imperial Scout Tue Mar 19, 2013 5:19 am | |
| More. Gimmi thoughts! | |
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SharkYbg Polygon Smith
Posts : 137 Join date : 2012-11-04 Age : 30 Location : Bulgaria
| Subject: Re: Imperial Scout Tue Mar 19, 2013 6:52 am | |
| Nice one. You nailed it. Those little sacks on the waist look a bit cartoony maybe because they are too wrinkly on the side. A little less on the sides i think will be better. I assume you are still making the backpack thing on the back the details on the knee armor? | |
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Schlechtwetterfront
Posts : 446 Join date : 2012-11-05
| Subject: Re: Imperial Scout Tue Mar 19, 2013 7:10 am | |
| The backpack is already there, you just can't see it. Either I'll make a new highpoly for the kneepads or sculpt those details in. Most of the hard surface stuff needs work, I just subdivided it for the sake of the screenshot. I agree about the packs, they don't look that good. But they're quickly resculpted. | |
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sceluk void Work();
Posts : 364 Join date : 2012-11-07
| Subject: Re: Imperial Scout Tue Mar 19, 2013 5:59 pm | |
| Nice work dude Same crits as Sharky. | |
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Schlechtwetterfront
Posts : 446 Join date : 2012-11-05
| Subject: Re: Imperial Scout Thu Mar 21, 2013 12:38 am | |
| Pack better now? (+ BACKPACK!!1!) The backpack might get a makeover. There aren't that many refs from the back. | |
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sceluk void Work();
Posts : 364 Join date : 2012-11-07
| Subject: Re: Imperial Scout Thu Mar 21, 2013 10:38 pm | |
| I like | |
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Altureus Lead 3d guns Artist
Posts : 126 Join date : 2012-11-28 Location : Pilot Hill, CA
| Subject: Re: Imperial Scout Fri Mar 22, 2013 5:53 am | |
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Schlechtwetterfront
Posts : 446 Join date : 2012-11-05
| Subject: Re: Imperial Scout Sat Mar 23, 2013 2:06 am | |
| Thank you. Made some changes to the backpack. Any objections to the sharp edges on the pack (which is not 'they're not accurate to the movies')? | |
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sceluk void Work();
Posts : 364 Join date : 2012-11-07
| Subject: Re: Imperial Scout Sat Mar 23, 2013 6:27 am | |
| Sharp edges? A bit of artistic freedom never did any wrong. if it looks better than the original\makes more sense, go for it. IMO I don't se any difference. And the players are going to be looking at his back mostly, so it need to be good. | |
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Schlechtwetterfront
Posts : 446 Join date : 2012-11-05
| Subject: Re: Imperial Scout Sat Mar 23, 2013 7:45 am | |
| Maybe it's hard to see in that picture but it's not completely round anymore but is flatter on the sides. | |
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sceluk void Work();
Posts : 364 Join date : 2012-11-07
| Subject: Re: Imperial Scout Sun Mar 24, 2013 4:12 am | |
| Ah yes, I see it now. IMO it actually looks better that way. More definition, if you what I mean. | |
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SharkYbg Polygon Smith
Posts : 137 Join date : 2012-11-04 Age : 30 Location : Bulgaria
| Subject: Re: Imperial Scout Sun Mar 24, 2013 11:25 am | |
| I like this version more too. With all those sharp edjest the backpack looked too rounded. Good call ;] | |
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Lephenix Polygon Smith
Posts : 248 Join date : 2012-11-05 Age : 29
| Subject: Re: Imperial Scout Sun Mar 24, 2013 12:46 pm | |
| Getting better and better Ande ! | |
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Schlechtwetterfront
Posts : 446 Join date : 2012-11-05
| Subject: Re: Imperial Scout Sat Apr 06, 2013 2:18 am | |
| 'ello. 10k tris. | |
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Altureus Lead 3d guns Artist
Posts : 126 Join date : 2012-11-28 Location : Pilot Hill, CA
| Subject: Re: Imperial Scout Mon Apr 15, 2013 12:24 pm | |
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sceluk void Work();
Posts : 364 Join date : 2012-11-07
| Subject: Re: Imperial Scout Mon Apr 15, 2013 7:15 pm | |
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