| HUD AFK Work - Fresh New Design | |
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+6Altureus sceluk Lephenix SharkYbg Mandosis Krym0r 10 posters |
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Altureus Lead 3d guns Artist
Posts : 126 Join date : 2012-11-28 Location : Pilot Hill, CA
| Subject: Re: HUD AFK Work - Fresh New Design Mon Mar 04, 2013 12:42 pm | |
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Schlechtwetterfront
Posts : 446 Join date : 2012-11-05
| Subject: Re: HUD AFK Work - Fresh New Design Mon Mar 04, 2013 6:24 pm | |
| I like. Looks sharp. And compact. And easy to animate in Flash. | |
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Krym0r
Posts : 33 Join date : 2012-11-11 Age : 32 Location : UK - Manchester
| Subject: Re: HUD AFK Work - Fresh New Design Mon Mar 04, 2013 7:34 pm | |
| Thanks,
Ill be finishing the rest off tonight, as my internet is fucked so i cant play on Leagues of Legend properly. /sadface
Krym0r | |
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sceluk void Work();
Posts : 364 Join date : 2012-11-07
| Subject: Re: HUD AFK Work - Fresh New Design Tue Mar 05, 2013 6:42 am | |
| Nice work. All the points Ande brought up as well. But shields? More like energy for powers, since personal shield generators are really rare. | |
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Schlechtwetterfront
Posts : 446 Join date : 2012-11-05
| Subject: Re: HUD AFK Work - Fresh New Design Tue Mar 05, 2013 6:43 am | |
| Yeah, that's right, there won't be shields usually, so better make that some sort of 'addon'. | |
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sceluk void Work();
Posts : 364 Join date : 2012-11-07
| Subject: Re: HUD AFK Work - Fresh New Design Tue Mar 05, 2013 6:47 am | |
| Keep it yeah, but hidden for now, cause we might decide we need an energy bar for some powers (like cloak and stuff) | |
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Lephenix Polygon Smith
Posts : 248 Join date : 2012-11-05 Age : 29
| Subject: Re: HUD AFK Work - Fresh New Design Wed Mar 06, 2013 4:07 am | |
| Excellent, maybe put stamina instead of shield. | |
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Schlechtwetterfront
Posts : 446 Join date : 2012-11-05
| Subject: Re: HUD AFK Work - Fresh New Design Wed Mar 06, 2013 4:13 am | |
| Maybe just put energy? Could be used for shields, stealth, basically anything which is not a one-click thing. | |
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Lephenix Polygon Smith
Posts : 248 Join date : 2012-11-05 Age : 29
| Subject: Re: HUD AFK Work - Fresh New Design Wed Mar 06, 2013 7:41 am | |
| - Schlechtwetterfront wrote:
- Maybe just put energy? Could be used for shields, stealth, basically anything which is not a one-click thing.
That's a good idea . | |
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Krym0r
Posts : 33 Join date : 2012-11-11 Age : 32 Location : UK - Manchester
| Subject: Re: HUD AFK Work - Fresh New Design Thu Mar 07, 2013 5:20 am | |
| Im gonna change to energy no problem | |
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Krym0r
Posts : 33 Join date : 2012-11-11 Age : 32 Location : UK - Manchester
| Subject: Re: HUD AFK Work - Fresh New Design Thu Mar 07, 2013 8:53 pm | |
| v3.2 bear in mind these are just design, the actual items will be tapered to give depth when im done - Spoiler:
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joshuarcher
Posts : 15 Join date : 2013-02-05 Age : 110 Location : London
| Subject: Re: HUD AFK Work - Fresh New Design Thu Mar 07, 2013 10:29 pm | |
| I like it a lot, I certainly cannot fault the implementation of the idea. | |
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Krym0r
Posts : 33 Join date : 2012-11-11 Age : 32 Location : UK - Manchester
| Subject: Re: HUD AFK Work - Fresh New Design Fri Mar 08, 2013 3:50 am | |
| the map section needs a bit more work. @josh Thanks bro | |
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Schlechtwetterfront
Posts : 446 Join date : 2012-11-05
| Subject: Re: HUD AFK Work - Fresh New Design Fri Mar 08, 2013 6:00 am | |
| Maybe try and incorporate the map and the health/ammo/energy bars a bit more into the HUD, like the ticket counter? Right now they look a bit 'floaty' and detached. Just that sort of outline the ticket counter has might just do it. But individually the elements look great, but as you said the map might need a bit of work, but I think the shape shouldn't be too complex so it doesn't distract from the map itself too much.
Last edited by Schlechtwetterfront on Fri Mar 08, 2013 6:02 am; edited 1 time in total | |
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joshuarcher
Posts : 15 Join date : 2013-02-05 Age : 110 Location : London
| Subject: Re: HUD AFK Work - Fresh New Design Fri Mar 08, 2013 6:01 am | |
| It would be hard to achieve but symmetry would be cool | |
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Krym0r
Posts : 33 Join date : 2012-11-11 Age : 32 Location : UK - Manchester
| Subject: Re: HUD AFK Work - Fresh New Design Fri Mar 08, 2013 6:36 am | |
| I'm thinking of making it outliny like the ticket counter like you suggested, ill get back to you asap | |
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Krym0r
Posts : 33 Join date : 2012-11-11 Age : 32 Location : UK - Manchester
| Subject: Re: HUD AFK Work - Fresh New Design Fri Mar 08, 2013 8:39 am | |
| ok been on the chat with the team, we came up with this baby! I present V4: - Spoiler:
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Lephenix Polygon Smith
Posts : 248 Join date : 2012-11-05 Age : 29
| Subject: Re: HUD AFK Work - Fresh New Design Fri Mar 08, 2013 8:44 am | |
| Brillant like I said in the chat! Keep up the great work. | |
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Krym0r
Posts : 33 Join date : 2012-11-11 Age : 32 Location : UK - Manchester
| Subject: Re: HUD AFK Work - Fresh New Design Fri Mar 08, 2013 9:30 am | |
| Thanks dude. | |
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sceluk void Work();
Posts : 364 Join date : 2012-11-07
| Subject: Re: HUD AFK Work - Fresh New Design Fri Mar 08, 2013 9:45 am | |
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Altureus Lead 3d guns Artist
Posts : 126 Join date : 2012-11-28 Location : Pilot Hill, CA
| Subject: Re: HUD AFK Work - Fresh New Design Fri Mar 08, 2013 6:11 pm | |
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Krym0r
Posts : 33 Join date : 2012-11-11 Age : 32 Location : UK - Manchester
| Subject: Re: HUD AFK Work - Fresh New Design Fri Mar 08, 2013 7:07 pm | |
| I'm gonna start working on a matching menu concept as well. Since my Internet is still fucked, I have all the time in the world. | |
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