Star Wars: BattleCry
Would you like to react to this message? Create an account in a few clicks or log in to continue.
Star Wars: BattleCry

Development forum for Star Wars: BattleCry
 
HomeHome  Latest imagesLatest images  SearchSearch  RegisterRegister  Log in  

 

 HUD AFK Work - Fresh New Design

Go down 
+6
Altureus
sceluk
Lephenix
SharkYbg
Mandosis
Krym0r
10 posters
Go to page : 1, 2  Next
AuthorMessage
Krym0r

Krym0r


Posts : 33
Join date : 2012-11-11
Age : 32
Location : UK - Manchester

HUD AFK Work - Fresh New Design  Empty
PostSubject: HUD AFK Work - Fresh New Design    HUD AFK Work - Fresh New Design  EmptyTue Feb 12, 2013 5:51 am

Hi all!

I do apologize for being away for so long, but im not finding the time to log in and work while on skype.

I havent been idle though and im working a new concept.

I require feedback from mister Archer and Ben, can someone point them here? as I might not be available on skype.

so here we go: 

V3:

Image:

Feedback and suggestions welcome as usual. Ill be looking at the forum from here on till I can return to the skype more actively.

Thanks

Krym0r


Last edited by Krym0r on Sun Jun 23, 2013 9:11 am; edited 2 times in total
Back to top Go down
Krym0r

Krym0r


Posts : 33
Join date : 2012-11-11
Age : 32
Location : UK - Manchester

HUD AFK Work - Fresh New Design  Empty
PostSubject: Re: HUD AFK Work - Fresh New Design    HUD AFK Work - Fresh New Design  EmptyTue Feb 12, 2013 5:56 am

Ok so here are the two possible map displays:

HUD AFK Work - Fresh New Design  AsVPweZ

Which do we think?
I presonally prefer 2.

Back to top Go down
Mandosis

Mandosis


Posts : 47
Join date : 2013-01-22
Age : 28
Location : United States

HUD AFK Work - Fresh New Design  Empty
PostSubject: Re: HUD AFK Work - Fresh New Design    HUD AFK Work - Fresh New Design  EmptyTue Feb 12, 2013 11:08 am

It looks really good! As for the map i think i like number 1 the best.
Back to top Go down
http://www.darkaperture.net/
SharkYbg
Polygon Smith



Posts : 137
Join date : 2012-11-04
Age : 31
Location : Bulgaria

HUD AFK Work - Fresh New Design  Empty
PostSubject: Re: HUD AFK Work - Fresh New Design    HUD AFK Work - Fresh New Design  EmptyTue Feb 12, 2013 7:42 pm

The second map looks better to me because you can focus more on the map. The glow on the first is too much. Best is to see how it looks on some screens with gameplay. Maybe take a screenshot from BF2 and replace the HUD with yours.

I know you haven't work much on it but why not try make all this glow kinda blueish like a hologram. It might turn interesting. Or experiment with different colors.

The placement of the map should be on the top right corner. It's used this way almost everywhere but i think that's the best place. Also it blocks a lot of the screen at the bottom.
Back to top Go down
Lephenix
Polygon Smith
Lephenix


Posts : 248
Join date : 2012-11-05
Age : 29

HUD AFK Work - Fresh New Design  Empty
PostSubject: Re: HUD AFK Work - Fresh New Design    HUD AFK Work - Fresh New Design  EmptyWed Feb 13, 2013 4:57 am

I love this version of the mini map:

HUD AFK Work - Fresh New Design  Rsz_1qce1oj5

Great job so far.
Back to top Go down
http://swbf-custom.forumactif.com/forum
sceluk
void Work();



Posts : 364
Join date : 2012-11-07

HUD AFK Work - Fresh New Design  Empty
PostSubject: Re: HUD AFK Work - Fresh New Design    HUD AFK Work - Fresh New Design  EmptyWed Feb 13, 2013 12:03 pm

Yeah, I like the UI. Nice, clean and simple. GJ Smile
Maybe a hotbar or something for the special attacks, but that can come later (when we figure the specials out).
Back to top Go down
Krym0r

Krym0r


Posts : 33
Join date : 2012-11-11
Age : 32
Location : UK - Manchester

HUD AFK Work - Fresh New Design  Empty
PostSubject: Re: HUD AFK Work - Fresh New Design    HUD AFK Work - Fresh New Design  EmptyWed Feb 13, 2013 9:54 pm

Could anyone send me a 1080p screenshot of BF2, so I can see how it looks on there?
Back to top Go down
Lephenix
Polygon Smith
Lephenix


Posts : 248
Join date : 2012-11-05
Age : 29

HUD AFK Work - Fresh New Design  Empty
PostSubject: Re: HUD AFK Work - Fresh New Design    HUD AFK Work - Fresh New Design  EmptyThu Feb 14, 2013 1:00 am

Here you go:

Spoiler:
Back to top Go down
http://swbf-custom.forumactif.com/forum
sceluk
void Work();



Posts : 364
Join date : 2012-11-07

HUD AFK Work - Fresh New Design  Empty
PostSubject: Re: HUD AFK Work - Fresh New Design    HUD AFK Work - Fresh New Design  EmptyThu Feb 14, 2013 8:45 am

Oh yeah, I knew something was missing. Energy bar and HP bars for the enemies.
Back to top Go down
SharkYbg
Polygon Smith



Posts : 137
Join date : 2012-11-04
Age : 31
Location : Bulgaria

HUD AFK Work - Fresh New Design  Empty
PostSubject: Re: HUD AFK Work - Fresh New Design    HUD AFK Work - Fresh New Design  EmptyThu Feb 14, 2013 8:56 am

HP bar and energy bar are needed for sure. Not sure if the white lines are for the health though. It needs to be more distinctive,
But honestly i don't find the HP bar of the enemies good thing unless its for vehicles vs vehicles only.We can put it later on a kill cam maybe but during fight? We need a map to test it !!!!
Back to top Go down
Altureus
Lead 3d guns Artist
Altureus


Posts : 126
Join date : 2012-11-28
Location : Pilot Hill, CA

HUD AFK Work - Fresh New Design  Empty
PostSubject: Re: HUD AFK Work - Fresh New Design    HUD AFK Work - Fresh New Design  EmptyThu Feb 14, 2013 12:47 pm

For the objectives, they need to be angled the opposite where the left side is slightly up, and the right side is slightly down.
You should post another picture of the map upgraded with the style everyone likes.

IMO I think you should have a very small white contour like the first one, and still keep those little sharp edge things too, but let's see what it looks like first.

And I think the white underlay for the ammo, weapon, and Imp/Rebel reinforcements is a little too bright, maybe lessen or darken those a little and would look even better. I'm just trying to see how it would look in game. I feel like that bright white might be too distracting. But who knows maybe it will be fine. We'll be able to really figure it out once we have a working game.

I like how you put the emblem for which side the player is on, to the upper right of the minimap, clever. Smile

I also like how you chose red for Rebel renforcements, and blue for Imperials. Blue and grey are Imp colors, while red is rebel.

Great job!
Back to top Go down
sceluk
void Work();



Posts : 364
Join date : 2012-11-07

HUD AFK Work - Fresh New Design  Empty
PostSubject: Re: HUD AFK Work - Fresh New Design    HUD AFK Work - Fresh New Design  EmptyFri Feb 15, 2013 5:21 am

We need to test this in game, so right now, slight color variation suggestions are a bit useless (not to say anyone's feedback is bad..far from that).
But stuff looks much different in game then on 'paper'.
We need to get up to speed on the code (which I'm working on Wink), so we can start testing graphics-wise.

Other than that, great job man, looks pro!
Back to top Go down
Krym0r

Krym0r


Posts : 33
Join date : 2012-11-11
Age : 32
Location : UK - Manchester

HUD AFK Work - Fresh New Design  Empty
PostSubject: Re: HUD AFK Work - Fresh New Design    HUD AFK Work - Fresh New Design  EmptyFri Feb 15, 2013 8:05 am

Hi all thanks for all the feedback.

After speaking to cam, we considering starting again from scratch but in a different color and design all together.

So, here a new draft.

Ill be using feedback from all these draft to help find the correct balance of different assets for the HUD

HUD AFK Work - Fresh New Design  Rsz_eucweb1
Back to top Go down
Gen_Rhys_Dallows




Posts : 24
Join date : 2013-02-05

HUD AFK Work - Fresh New Design  Empty
PostSubject: Re: HUD AFK Work - Fresh New Design    HUD AFK Work - Fresh New Design  EmptyFri Feb 15, 2013 10:13 am

Here's a few BFII shots with the HUD disabled, might make the mockups somewhat easier:
Spoiler:
Back to top Go down
Schlechtwetterfront

Schlechtwetterfront


Posts : 446
Join date : 2012-11-05

HUD AFK Work - Fresh New Design  Empty
PostSubject: Re: HUD AFK Work - Fresh New Design    HUD AFK Work - Fresh New Design  EmptySat Feb 16, 2013 12:51 am

I definitely like that one more than the first version, Adame.
I'm not a fan of large crosshairs, maybe try something a bit more SWBF 1-ish?
And you're missing the health bar. Where would that fit in?
Back to top Go down
https://sites.google.com/site/andescp/
Krym0r

Krym0r


Posts : 33
Join date : 2012-11-11
Age : 32
Location : UK - Manchester

HUD AFK Work - Fresh New Design  Empty
PostSubject: Re: HUD AFK Work - Fresh New Design    HUD AFK Work - Fresh New Design  EmptySat Feb 16, 2013 5:21 am

@Gen_Rhys_Dallows

Thanks bud! I needed that!

@Schlechtwetterfront

Im looking at changing that, its definitly non final. Im wondering if a simple circle would do, perhaps with a dot in the middle...
Back to top Go down
Altureus
Lead 3d guns Artist
Altureus


Posts : 126
Join date : 2012-11-28
Location : Pilot Hill, CA

HUD AFK Work - Fresh New Design  Empty
PostSubject: Re: HUD AFK Work - Fresh New Design    HUD AFK Work - Fresh New Design  EmptySat Feb 16, 2013 9:51 am

What are those three circles on the right? I don't know....I like it, but I think a more neutral color would be better for the color of the HUD, like grey, white, black.
And you said it wasn't going to be as square right? That and the color are the only things I don't like about it as much as your orginal.

Great work though, Everything is starting to fall into place. Smile
Back to top Go down
Lephenix
Polygon Smith
Lephenix


Posts : 248
Join date : 2012-11-05
Age : 29

HUD AFK Work - Fresh New Design  Empty
PostSubject: Re: HUD AFK Work - Fresh New Design    HUD AFK Work - Fresh New Design  EmptySat Feb 16, 2013 10:05 am

Altureus wrote:
I think a more neutral color would be better for the color of the HUD, like grey, white, black.
And you said it wasn't going to be as square right? That and the color are the only things I don't like about it as much as your orginal.

This.
Back to top Go down
http://swbf-custom.forumactif.com/forum
Schlechtwetterfront

Schlechtwetterfront


Posts : 446
Join date : 2012-11-05

HUD AFK Work - Fresh New Design  Empty
PostSubject: Re: HUD AFK Work - Fresh New Design    HUD AFK Work - Fresh New Design  EmptySat Feb 16, 2013 11:52 am

Disagree with neutral, especially with grey. A lot of SWBF2's HUD is grey, and it's horrible.
I'm still for blue. Because Holo. And a bit more glowy. Like, the current one but with a slight glow, similar to a drop shadow behind it.
I agree with the blockyness, it should be a bit more round at the edges.
Back to top Go down
https://sites.google.com/site/andescp/
Altureus
Lead 3d guns Artist
Altureus


Posts : 126
Join date : 2012-11-28
Location : Pilot Hill, CA

HUD AFK Work - Fresh New Design  Empty
PostSubject: Re: HUD AFK Work - Fresh New Design    HUD AFK Work - Fresh New Design  EmptySat Feb 16, 2013 5:05 pm

Blue might work. We'll have to see, I just don't think red because that's associated with Rebels.
Back to top Go down
Gen_Rhys_Dallows




Posts : 24
Join date : 2013-02-05

HUD AFK Work - Fresh New Design  Empty
PostSubject: Re: HUD AFK Work - Fresh New Design    HUD AFK Work - Fresh New Design  EmptySat Feb 16, 2013 6:50 pm

Could have an RGB slider thing to let players choose the color they want.

OR you could arrange it by faction:

Rebel/Republic - Red
Empire/CIS - Blue


Last edited by Gen_Rhys_Dallows on Mon Mar 04, 2013 2:23 pm; edited 2 times in total
Back to top Go down
Altureus
Lead 3d guns Artist
Altureus


Posts : 126
Join date : 2012-11-28
Location : Pilot Hill, CA

HUD AFK Work - Fresh New Design  Empty
PostSubject: Re: HUD AFK Work - Fresh New Design    HUD AFK Work - Fresh New Design  EmptySat Feb 16, 2013 7:25 pm

That would be cool too. I've always liked customization. I definitely think we should incorporate that into this game, also eventually our own custom classes as well or at least the looks of them.
Back to top Go down
rocknroll237
Admin
rocknroll237


Posts : 311
Join date : 2012-11-04
Age : 33
Location : Somerset

HUD AFK Work - Fresh New Design  Empty
PostSubject: Re: HUD AFK Work - Fresh New Design    HUD AFK Work - Fresh New Design  EmptySat Feb 16, 2013 9:31 pm

Guys, if you're going to post images that DON'T NEED to be huge, resize them using this: http://www.picresize.com/


If they HAVE TO BE BIG, use the 'spoiler' function on the post editor.

Thanks!
Back to top Go down
http://www.moddb.com/games/star-wars-battlecry
Krym0r

Krym0r


Posts : 33
Join date : 2012-11-11
Age : 32
Location : UK - Manchester

HUD AFK Work - Fresh New Design  Empty
PostSubject: Re: HUD AFK Work - Fresh New Design    HUD AFK Work - Fresh New Design  EmptySun Feb 17, 2013 10:36 am

rocknroll237 wrote:
Guys, if you're going to post images that DON'T NEED to be huge, resize them using this: http://www.picresize.com/


If they HAVE TO BE BIG, use the 'spoiler' function on the post editor.

Thanks!

AYAY CAP'N
Back to top Go down
Krym0r

Krym0r


Posts : 33
Join date : 2012-11-11
Age : 32
Location : UK - Manchester

HUD AFK Work - Fresh New Design  Empty
PostSubject: Re: HUD AFK Work - Fresh New Design    HUD AFK Work - Fresh New Design  EmptyMon Mar 04, 2013 11:41 am

New style update :

AMMO and HP/SH bar

HUD AFK Work - Fresh New Design  9ht1v3i

Dont mind the colors too much as it will be semi transparent
Back to top Go down
Sponsored content





HUD AFK Work - Fresh New Design  Empty
PostSubject: Re: HUD AFK Work - Fresh New Design    HUD AFK Work - Fresh New Design  Empty

Back to top Go down
 
HUD AFK Work - Fresh New Design
Back to top 
Page 1 of 2Go to page : 1, 2  Next
 Similar topics
-
» Lephenix interfaces work
» Other web design bits and bobs
» Atombomb's Work
» Freelancer's Work
» Web Design Mockup: Updated 1/24/2013

Permissions in this forum:You cannot reply to topics in this forum
Star Wars: BattleCry :: Development :: Development discussion :: User interfaces-
Jump to: