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 Conquest GameRules

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rocknroll237
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Age : 27
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PostSubject: Re: Conquest GameRules   Mon Dec 17, 2012 4:06 am

Awesome stuff Ande, keep it going!
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Lephenix
Polygon Smith
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PostSubject: Re: Conquest GameRules   Mon Dec 17, 2012 9:21 am

Excellent job!
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Schlechtwetterfront

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PostSubject: Re: Conquest GameRules   Fri Dec 21, 2012 3:46 am

Made some more progress towards 'playability'.
Trying to make the UI as robust as possible to prevent the user from doing not-wanted actions like selecting CPs which aren't owned by his team.
Created some very quick weapon placeholders (~10 min each) to replace the SCAR in third person. First person still has the SCAR.

TODO soon:
- redo the HUD with CPs, health, ammo, tickets.
- scoreboard.
- adjust camera (up a bit + a bit of rotation) in third person.
- Fix animations not working correctly after respawn sometimes.
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sceluk
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PostSubject: Re: Conquest GameRules   Fri Dec 21, 2012 7:11 am

Great job, mate!
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PostSubject: Re: Conquest GameRules   Thu Jan 03, 2013 1:57 am

Progress:
  • Adjusted camera (now looks over the right shoulder).
  • Redone the HUD health/ammo display.
  • Redone the ticket counter (not working 100% tho).
  • Added CP-Meter to the HUD with working animation.
  • Fixed some stuff in the CP entity, made the capturing 'smoother'.

    (Not really Conquest but generally:)
  • Implemented some sounds from Altureus.
  • Fixed some stuff in the GONK entity (only need the model + textures!).
  • Fixed the medic droid entity with Andy (need the model sometime).

  • Added a minimap (without icons yet tho).


And again I emphasize, someone needs to design the HUD / class/Cp selection screen! It looks a bit better now but it's still ugly. Wink
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