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 Grenades anyone?

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PostSubject: Re: Grenades anyone?    Sat Feb 09, 2013 5:10 am

Okay, thank you!
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PostSubject: Re: Grenades anyone?    Tue Feb 12, 2013 4:05 pm



Rebel Thermal Detonator.
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PostSubject: Re: Grenades anyone?    Tue Feb 12, 2013 7:27 pm

It's looking really good. ;]
Be sure to use low amount of sides on the little cylindrical details because it saves memory and it won't be noticeable if they are a little choppy.
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PostSubject: Re: Grenades anyone?    Wed Feb 13, 2013 12:53 am

Nice work Janna!
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PostSubject: Re: Grenades anyone?    Wed Feb 13, 2013 4:46 am

SharkYbg wrote:
It's looking really good. ;]
Be sure to use low amount of sides on the little cylindrical details because it saves memory and it won't be noticeable if they are a little choppy.

Okeedokes! I'll re-do that bit, I wasn't as sure with it so I made it high poly.

Uhm, after fixing that bit, what would you recommend I do?

And thanks!
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PostSubject: Re: Grenades anyone?    Wed Feb 13, 2013 4:48 am

Oh yikes, I think I left extra edges on the sphere too... Neutral
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PostSubject: Re: Grenades anyone?    Wed Feb 13, 2013 4:55 am

Nice job so far, some suggestions:

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PostSubject: Re: Grenades anyone?    Wed Feb 13, 2013 5:00 am

Thanks Lephenix! That helps A LOT.
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PostSubject: Re: Grenades anyone?    Wed Feb 13, 2013 5:57 am

Glad to help Cool . Keep up the good work.
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PostSubject: Re: Grenades anyone?    Wed Feb 13, 2013 7:22 am

Ah good eye Lephenix. More than 4 side polygons shouldn't be on any model. You will get weird results later and errors when exporting.

Not sure if you know this trick but you can select only the polygons with more than 4 sides with the newer versions of 3ds max. Go to Customize->Show UI and tick Show ribbon. And with your model in Editable poly and selectable polygons - click on the "Selection" toolbar that you enabled in the UI and go to "By Numeric" and with this you can select faces with the desired number of sides or bigger. Then just connect the vertexes so the polygons have 4 or 3 sides ;P

For next you can make whatever you want. A mine for example or one of these little flying droids like a ball that shoot ;D
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PostSubject: Re: Grenades anyone?    Wed Feb 13, 2013 9:13 am

I didn't know that, thanks for the tip SharkY, although, based on your explanation, just connect 2 vertices seems faster Razz .
Also, Defiant Sigma, you do both high poly, low poly, unwrap and textures, or you just model the grenades? If yes, looking forward to the texture, also you could post a UVs screenshot, we'll see if it needs optimizing, keep up the good work Very Happy .
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PostSubject: Re: Grenades anyone?    Wed Feb 13, 2013 9:24 am

Lephenix wrote:
I didn't know that, thanks for the tip SharkY, although, based on your explanation, just connect 2 vertices seems faster Razz .
Also, Defiant Sigma, you do both high poly, low poly, unwrap and textures, or you just model the grenades? If yes, looking forward to the texture, also you could post a UVs screenshot, we'll see if it needs optimizing, keep up the good work Very Happy .

Yes but why not select all these bad polygons with a click of a few buttons instead of spending hour of finding them on a complex model. Fixing it is always the same. Wink
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PostSubject: Re: Grenades anyone?    Wed Feb 13, 2013 5:26 pm

Lephenix wrote:
I didn't know that, thanks for the tip SharkY, although, based on your explanation, just connect 2 vertices seems faster Razz .
Also, Defiant Sigma, you do both high poly, low poly, unwrap and textures, or you just model the grenades? If yes, looking forward to the texture, also you could post a UVs screenshot, we'll see if it needs optimizing, keep up the good work Very Happy .

I did it straight in low poly, do I need high poly? Yea, I have to work on the UVs too. I just wanted to make sure the model looked right before doing the UVs. Do you want me to texture it as well? I'm fairly new to the field of T&L. And yes, I will do the UV Screenshot, what size do you want it at?

And, I like to just connect the 2 vertices. Hehe... but I'll try out the other one if its possible in Maya 2013.

Here's the updated version:



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PostSubject: Re: Grenades anyone?    Thu Feb 14, 2013 12:56 am

Well, you don't have to do a high poly, it is usefull for detailed models to bake details, but this doesn't need it. The model looks alright, any resolution for the UVs screenshot is fine. You don't have to texture it, but it worth a try, you can always show us your attempts Very Happy .
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PostSubject: Re: Grenades anyone?    Thu Feb 14, 2013 4:03 am

Lephenix wrote:
Well, you don't have to do a high poly, it is usefull for detailed models to bake details, but this doesn't need it. The model looks alright, any resolution for the UVs screenshot is fine. You don't have to texture it, but it worth a try, you can always show us your attempts Very Happy .

Okeedokes. Yea, I'll try it out. X) It would most likely be Photoshop attempts since I haven't tried out mudbox yet.
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PostSubject: Re: Grenades anyone?    Thu Feb 14, 2013 7:50 am

Defiant Sigma wrote:
Lephenix wrote:
Well, you don't have to do a high poly, it is usefull for detailed models to bake details, but this doesn't need it. The model looks alright, any resolution for the UVs screenshot is fine. You don't have to texture it, but it worth a try, you can always show us your attempts Very Happy .

Okeedokes. Yea, I'll try it out. X) It would most likely be Photoshop attempts since I haven't tried out mudbox yet.

Photoshop is what is needed, so that's fine. Mudbox is for polypainting but it is for digital sculpted models (millions of tris).
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PostSubject: Re: Grenades anyone?    Thu Feb 14, 2013 8:46 am

Can't wait to see this textured Smile
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PostSubject: Re: Grenades anyone?    Sun Mar 03, 2013 10:59 am

SORRY for the long long update! Sad I've been so busy with school and personal matters needed to be dealt with as well.

I've done the UVs for this already. I've attempted to texture the grenade but my skills at the moment are shabby at best.

I've also created other models which I'll post on the other thread.
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PostSubject: Re: Grenades anyone?    Sun Mar 03, 2013 11:17 am

No problems, can wee see the uv map please?
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PostSubject: Re: Grenades anyone?    Sun Mar 03, 2013 11:27 am

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PostSubject: Re: Grenades anyone?    Sun Mar 03, 2013 11:27 am

I used Roadkill.


Should I upload the OBJ onto the drive?
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PostSubject: Re: Grenades anyone?    Sun Mar 03, 2013 11:55 am

Nice unwrap but there's lot of UV space wasted, here's a suggestion:



The three front cylinders UVs can me mirrored since they are the same. Also what's bigger in the model, it is bigger on the uv space. I hope it helps
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PostSubject: Re: Grenades anyone?    Sun Mar 03, 2013 12:57 pm

Okeedokes, I'll get this sorted on Monday. What about the textures?
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PostSubject: Re: Grenades anyone?    Sun Mar 03, 2013 9:59 pm

Use a checkerboard as texture and make sure the squares are about the same size when you look at them in the viewport. And try to make sure every square is an actual *square* and not stretched. That won't always be possible but try it.
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PostSubject: Re: Grenades anyone?    Tue Mar 05, 2013 5:51 pm



Redid the UVs within Maya itself.
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Grenades anyone?
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