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 Medic Droid

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Deforges
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PostSubject: Medic Droid   Wed Jan 02, 2013 5:20 am

Hp
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rocknroll237
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PostSubject: Re: Medic Droid   Wed Jan 02, 2013 6:34 am

Looks great so far Deforges, but I think the top should be a big wider:

http://gyazo.com/7207502449c29d96499b29ea7a1979d7.png?1357068879
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Deforges
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PostSubject: Re: Medic Droid   Wed Jan 02, 2013 6:52 am

older games exaggerated shapes for better effect

the model, fx-7 droid was made by blueprint to scale.

http://nirahlee.com/iswwr/evidence/530px-FXmed_egtd.png
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Lephenix
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PostSubject: Re: Medic Droid   Wed Jan 02, 2013 6:53 am

Actually Deforges' is more accurate, nice begining!
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PostSubject: Re: Medic Droid   Wed Jan 02, 2013 7:00 am

Oh, okay. That's quite surprising. It looks awesome nonetheless. albino
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Deforges
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PostSubject: Re: Medic Droid   Wed Jan 02, 2013 6:58 pm

Uv'd and baked. moving onto texturing. I don't know what's up with that black strip on the base i'm hoping that goes away as I move on ahead. we'll see what happens. you'll noticed that the arms in the indents are just some planes I baked the arm onto so all those extra arms are only costing us about 50 tris total.

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PostSubject: Re: Medic Droid   Wed Jan 02, 2013 9:21 pm

Inverted normals maybe? (black strip)
Good job otherwise Smile Keep it up!
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PostSubject: Re: Medic Droid   Thu Jan 03, 2013 1:46 am

I like. Arms look good like this. With a different color from the main base they'll be cool.

BTW, is it possible to animate the two arms? It'd be cool if you'd separate them from the mainbody so some hardbody animation is possible.
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Deforges
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PostSubject: Re: Medic Droid   Thu Jan 03, 2013 3:52 pm

these show some different lighting stuff in marmoset. just need to fix up some seams.



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PostSubject: Re: Medic Droid   Sun Jan 13, 2013 9:40 am

It looks pretty good but there's a serious lack of details and it is missing lot of things to make it able to be a medical assistant (panels, screens, captors...):

Spoiler:
 
Spoiler:
 
Spoiler:
 
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PostSubject: Re: Medic Droid   Sun Jan 13, 2013 10:14 am

I wouldn't call it serious. Most of the details (in the references) are just random and don't server any logical purpose.

I'd make the arms a rather bright material tho. Right now they somehow blend in with the rest of the body.

And Leph, GONK. Wink At least upload what you have right now to dropbox.
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SharkYbg
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PostSubject: Re: Medic Droid   Sun Jan 13, 2013 10:30 am

There might be some detailing missing but i dont think they are so noticable.

I agree with Ben that the arms are too dark. Again i dont know if its the renderer you use but at the moment its pretty hard to see the baked arms. I think something silver might work.
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PostSubject: Re: Medic Droid   Sun Jan 13, 2013 10:27 pm

The thing doesnt need to display stuff. IIRC in the movies it didn;t show anything,. I guess they hooked it up to a moniotr the see the output.
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Deforges
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PostSubject: Re: Medic Droid   Wed Jan 16, 2013 12:37 pm

corrected gloss and made arms brighter.

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PostSubject: Re: Medic Droid   Thu Jan 17, 2013 12:48 am

Oooh, awesome.

I'd still brighten up the arms some more. Similar to the material you used on the high-poly render at the top of the thread.

Otherwise this one honestly kicks ass tho. Wink
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rocknroll237
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PostSubject: Re: Medic Droid   Tue Jan 29, 2013 5:03 am

Found a comment on moddb regarding this:

"Man the depth is really turning up well in these models. Just as a suggestion do you guys plan on putting in the silver/white outlines to the panels or just leaving it mostly grey? Was looking at this picture (although only part of the droid) had a lot of outlining done on it, mostly stainless steal by the looks of it...

Flickr.com

Just a suggestion but great work either way."

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