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 What kinda props do you need done?

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PostSubject: Re: What kinda props do you need done?   Tue Dec 11, 2012 5:35 pm



2819 tris


Just learned to bake in Maya, so i can add details later and bake em on.
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PostSubject: Re: What kinda props do you need done?   Tue Dec 11, 2012 6:40 pm

Coming among nicely!
If you can, bake some details. It,makes the texturers job way easier.
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PostSubject: Re: What kinda props do you need done?   Tue Dec 11, 2012 7:24 pm

Just a quick q, i cant animate (so sorry guys), so should i keep the legs, feet, head and body seperate meshes for the animator to work with?
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PostSubject: Re: What kinda props do you need done?   Tue Dec 11, 2012 7:36 pm

Yes, keep them separate.
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PostSubject: Re: What kinda props do you need done?   Tue Dec 11, 2012 9:05 pm

Allright, then i shall keep em seperated.... (plays the Offspring Song on air guitar)

And heres a test bake of a the body
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PostSubject: Re: What kinda props do you need done?   Tue Dec 11, 2012 10:07 pm

Don't forget to do smoothing groups before you bake. Not sure if those flat faces are from the bake or the low poly.
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PostSubject: Re: What kinda props do you need done?   Tue Dec 11, 2012 10:49 pm

Its just the lowpoly, trying to keep it under 3000tris, so the body got 24 squares to form the round body.
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PostSubject: Re: What kinda props do you need done?   Tue Dec 11, 2012 11:13 pm

Smoothing groups don't add polys, it fakes geometry so you get a smoother cylinder. If you don't mind me asking what program are you using?
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PostSubject: Re: What kinda props do you need done?   Tue Dec 11, 2012 11:28 pm

I think he's using Maya. To see roughly how your model will look in the engine, view it with smooth shading
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PostSubject: Re: What kinda props do you need done?   Wed Dec 12, 2012 1:41 am

Atombomb wrote:
Smoothing groups don't add polys, it fakes geometry so you get a smoother cylinder. If you don't mind me asking what program are you using?

I know smoothing groups dont add pollys, i just answered if it was lowpolly or if it was from the bake.
Basicly, the cyllinder is only 24 pollys around to keep it low enough to allow more detail other places.

And i am Using Maya 2010
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PostSubject: Re: What kinda props do you need done?   Wed Dec 12, 2012 2:12 am

Ah, ok gotcha. Looking cool so far. Excited to see the final product.
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PostSubject: Re: What kinda props do you need done?   Sat Dec 29, 2012 12:40 pm

I forgot to post this when i did it, but around Christmas (the day before i think...thats when i left home to see my pararents) i uploaded a WiP version of the R4 model to DropBox. So the animater/texturizer/People just curious could check it out.
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PostSubject: Re: What kinda props do you need done?   Sun Dec 30, 2012 10:28 am

Noticed that the model i uploaded had some issues with the eye?...Hologram display?...coke dispenser?... what ever it is, i fixed it, it works now. And the the thingys on the legs had some realy minor fixes.

its in the R4 file in our DropBox thingy
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PostSubject: Re: What kinda props do you need done?   Tue Jan 01, 2013 5:01 am

Was waiting for my guests for my small new years hangout, so i created this to pretend i am productive:




Is it usable for the game?
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PostSubject: Re: What kinda props do you need done?   Tue Jan 01, 2013 5:05 am

Reminds me of the companion cube from Portal 2. Very Happy
With a texture it might be. Wink Why don't you try to do one? The UVs shouldn't be too hard for this. More time to focus on the texture.
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PostSubject: Re: What kinda props do you need done?   Tue Jan 01, 2013 10:31 am

Companion Cube! Texture it with the heart Razz
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PostSubject: Re: What kinda props do you need done?   Wed Jan 02, 2013 1:22 am

hehehehe, i actualy modeled it after one of the crates beeing carried into/out of the Millenum Falcon, one of the blue crates Smile

But can always have a heart "crudley carved" into one of the sides as an little omage Smile
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PostSubject: Re: What kinda props do you need done?   Wed Jan 02, 2013 9:19 pm

Yeah, I remember those crates.
I like the idea of the heart Smile Little easter eggs in games are part of the fun.
(or not so little: dead assassin in haystack in Witcher 2 lol)
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PostSubject: Re: What kinda props do you need done?   Thu Jan 03, 2013 12:33 pm





792 Tris
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PostSubject: Re: What kinda props do you need done?   Sun Jan 06, 2013 12:06 am

Coming along nicely.
There are some shading problems on those two vents or whatever they are in the front view.
Maybe slap some basic colors on it.
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PostSubject: Re: What kinda props do you need done?   Sun Jan 06, 2013 12:44 am

Certainly improving Wideboy!
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PostSubject: Re: What kinda props do you need done?   Wed Jan 09, 2013 11:02 pm

I guess this is without smoothing right?
If not, don't worry too much about tris, even 1.5 k is good. The engine can handle it.
And with textures and normal maps, it'll look a lot better.
Don't forget people, that lower polycounts will make the UV's and therefore the textures stretched.
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PostSubject: Re: What kinda props do you need done?   Wed Jan 09, 2013 11:19 pm

That with the stretching is not true. Lower poly count doesn't mean any stretching in UVs (or textures). But still, don't overdo it with optimization and always think about how the model will bake or if it was a lot easier to UV with a few more polies and things like that.
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PostSubject: Re: What kinda props do you need done?   Tue May 07, 2013 1:47 am

Not sure whether to post in this one or start my own thread, but I'm new to the team and I do 3D as well. Due to my already pretty packed schedule I'll probably only be able to do smaller props, at least at first. I'm thinking, crates, ammo boxes, small droids, stuff like that. Is there any particular thing that is a priority, or is it free to choose?

Excited to start contributing!
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PostSubject: Re: What kinda props do you need done?   Tue May 07, 2013 5:50 am

I guess you should create a separate thread for each model (or set of related models in your case).
that's what they've done with weapons and characters and its worked well so far.
feel free to choose man.
watch the Hoth scenes in the films and try and create all those stuff lying around and take inspiration Wink
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