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 SE-14r blaster

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Deforges
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PostSubject: SE-14r blaster    Mon Nov 19, 2012 10:38 am

Standard side arm for all storm troopers. high poly progress Very Happy

rendered quickly so lighting was a little bit poor.

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PostSubject: Re: SE-14r blaster    Mon Nov 19, 2012 11:48 am

Think this is about it for the hp. going onto lowpoly/baking...

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PostSubject: Re: SE-14r blaster    Mon Nov 19, 2012 2:03 pm

This will be the image to use If I don't update this thread saying otherwise!

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PostSubject: Re: SE-14r blaster    Mon Nov 19, 2012 10:13 pm

That's looking pretty cool!
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PostSubject: Re: SE-14r blaster    Tue Nov 20, 2012 7:30 am

texture progress

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PostSubject: Re: SE-14r blaster    Tue Nov 20, 2012 11:04 am

Keep it up mate, looking great!
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PostSubject: Re: SE-14r blaster    Thu Nov 22, 2012 2:23 am

updated
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PostSubject: Re: SE-14r blaster    Thu Nov 22, 2012 6:49 am

done. Empire weaponry is produced to a really high standard and in every depiction is sleek so therefore I've left out a scratch layer and kept wear to a minimum. Conversely, they will be shown on indigenous and rebel weaponry due to them having less standards and lower production quality.

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PostSubject: Re: SE-14r blaster    Thu Nov 22, 2012 8:16 am

Very nice. Wink
Just one question, where would you reload it? Put the magazine into the box at the front?

That 'idea' with making look the Empire's weaponry new and shiny and making the Alliance weaponry rather old/used and rusty is pretty cool BTW.

What's the next gun? Deltasquad doesn't seem to have started on anything else except the E-11, so I'd have a DL-44, DH-17 or a A-280 to offer. Smile
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PostSubject: Re: SE-14r blaster    Thu Nov 22, 2012 9:16 am

The cartridge goes in the box up front. but since a lot of weapons share ammo types its best to make a small model of the ammo magazine rather than make it with each gun.

I'm working on an x wing next!
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PostSubject: Re: SE-14r blaster    Sat Nov 24, 2012 10:21 am

Wow, man. Nice work really love the textures on that thing. it looks wicked.
Just a small suggestion. would it be possible to have some sort of holo targeting thingy on the scope, just for sci fi-techiness?
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PostSubject: Re: SE-14r blaster    Sun Nov 25, 2012 2:30 am

We can create a holographic targeting when a person actually zooms in with the scope but I don't think that's true to star wars or the battlefront series. Same with how Cameron suggested camos for the guns.
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PostSubject: Re: SE-14r blaster    Sun Nov 25, 2012 4:59 am

Why is it exactly not? And the rebels did have camo clothes on endor and hoth. its just that a dull glass circle looks lackluster IMO.
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PostSubject: Re: SE-14r blaster    Sun Nov 25, 2012 5:33 am

Couldn't agree with sceluk more. By the way, I bet your X-wing is gonna be awesome!
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PostSubject: Re: SE-14r blaster    Sun Nov 25, 2012 9:10 am

The rebels wore camo. They did not put camo on their guns which were manufactured by blasTech. In the novels the rebels are pretty strapped for cash and implementing something like weapon camos would be something they even thought about. Camouflaged guns do not make an appearance or even any mention in any cannon of the series whether it be comics, film, or novels (official and unofficial) in any sense. THis is also due to the fact that storm trooper visors and alien species can see in different ways which could render camo useless.


as for the sights:

In all the battlefront series the only gun you actually scope in on is a sniper rifle. This is because the game is primarily played in 3rd person and it gives those playing in first person an unfair advantage. The most I could do is put an alien looking reticle on the scope but this wouldn't do anything besides a) draw more attention to a useless part of the gun. b) look extremely gaudy.
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PostSubject: Re: SE-14r blaster    Sun Nov 25, 2012 10:29 am

You can scope (zoom in) on pistols and rifles can't you?
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PostSubject: Re: SE-14r blaster    Sun Nov 25, 2012 11:36 am

in third person you only ever zoom in view wise not scope except on snipers. In first person you zoom in and a reticle is displayed and that's how I think it should be done. Not by putting the reticle on the actual scope.
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PostSubject: Re: SE-14r blaster    Sun Nov 25, 2012 11:54 am

I agree and making the scope 3d will be more realistic but if we display only the reticle it will be easier to make and will feel more star warish. It should go the same for the turrets. Also this brings the question does the blaster riffles and the sniper riffles in the star wars universe have any recoil??
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PostSubject: Re: SE-14r blaster    Sun Nov 25, 2012 12:13 pm

I think in the movies they don't. Because the compressed gas can't be ionized and aligned to the right direction that fast they are not very precise. (Or something similar to that.) So, no recoil because there's no explosion but spread.

I think.
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PostSubject: Re: SE-14r blaster    Mon Nov 26, 2012 12:10 am

Oh, no I don't mean camo on the guns. I agree with that.
Wait you could play Battlefront 2 in 3rd person? I never knew that. lol. I only played in 1st person and you could zoom in on any of the guns.
As to how the guns work.
In essence, its ionized gas. i.e: plasma contained in a magnetic field.
Longer barrels create stronger self sustaining plasma bolts that last longer and travel farther (and have more power).
That's the closest real world explanation people have come up with.
Yes, no recoil, because there is no explosion. The plasma is pushed out of the barrel using magnets (in the barrel). Like a tokamak\particle accelerator (look it up). Essentially they are mini colliders.

Also, this brings up the question: We need to decide if it should be 1st person only. Like a real FPS.
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PostSubject: Re: SE-14r blaster    Mon Nov 26, 2012 1:38 am

Not sure if you are being sarcastic here about the 3rd person view Very Happy

On how the guns works seems quite legit. I guess that the gravity don't affect much the shots.

And i think we should mainly do it as a FPS game, but add also a 3rd person for the people who prefer the battlefront style. Both views have pros and cons .3rd person view will be really helpful while in vehicles too.
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PostSubject: Re: SE-14r blaster    Mon Nov 26, 2012 3:30 am

No really I'm serious man. I thought only heroes could be played 3rd person :S.
Thinking about it a bit more, the guns would actually have very low recoil (barely noticeable), because (bear with me here, physics coming through), there is still force generated by magnetic fields pushing the plasma. However, since gas is pretty light, it doesn't take much force to push it, so the opposing force is very low, hence pretty much very little recoil.
Yeah, gravity effects are negligible. It's ionized gas.
Lightsabers work on the same principle, the blade is a magnetically contained constant plasma beam.
I guess they call 'em lasers cause that's what you use to create ionized gas. You ionize the gas using lasers.
And that's the end of today semi sci-fi physics lesson Smile
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PostSubject: Re: SE-14r blaster    Mon Nov 26, 2012 3:50 am

https://www.youtube.com/results?search_query=battlefront+gameplay&oq=battlefront+gameplay&gs_l=youtube.3..0l3j0i5.1485.3651.0.3818.15.13.1.0.0.0.129.887.12j1.13.0...0.0...1ac.1.dLz-COYdbNU

every gameplay vid is third person Razz. that's how people and I remember it. If we made this only a FPS then we might as well just stop and all download galactic warfare http://www.moddb.com/mods/star-wars-mod-galactic-warfare
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PostSubject: Re: SE-14r blaster    Mon Nov 26, 2012 4:33 am

Well, crap, I only ever played in 1st person in SWBF2. And no I never saw any gameplay vids XD.
I only played the campaign TBH, and some space maps and Hoth XL against the AI.
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