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 Atombomb's Work

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Atombomb
Polygon Smith


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PostSubject: Atombomb's Work   Mon Nov 19, 2012 6:35 am

Here's the AT-AT progress shot from dropbox. Hope to have some more time to work on it soon.

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Lephenix
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PostSubject: Re: Atombomb's Work   Mon Nov 19, 2012 6:45 am

Finally i can see what you are working on! It is great Very Happy !
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Schlechtwetterfront

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PostSubject: Re: Atombomb's Work   Mon Nov 19, 2012 8:06 am

Cool. Wink
I suppose it's a long time still but when you're texturing remember to make a not-snowy base first which we can use for other worlds later. Smile
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Atombomb
Polygon Smith


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PostSubject: Re: Atombomb's Work   Mon Nov 19, 2012 8:08 am

Oh yea, good point. I'll add that detail in on a separate layer in PS and just turn it off for the normal version.
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rocknroll237
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PostSubject: Re: Atombomb's Work   Mon Nov 19, 2012 8:50 am

Looking good so far, I think the scale is perfect (although we should test it in game to make sure).
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rocknroll237
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PostSubject: Re: Atombomb's Work   Mon Dec 03, 2012 2:59 am

Any updates on this?

Just wanted to know as an update is coming shortly. rabbit
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Atombomb
Polygon Smith


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PostSubject: Re: Atombomb's Work   Mon Dec 03, 2012 3:42 am

My apologies for not getting back to your email sooner. I have been working on it more but school and work have had me busy. Only a week and a half left of school then i'll really start getting this thing put together. Sorry again about not keeping you updated.
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rocknroll237
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PostSubject: Re: Atombomb's Work   Mon Dec 03, 2012 3:46 am

No worries mate. flower
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Atombomb
Polygon Smith


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PostSubject: Re: Atombomb's Work   Fri Dec 07, 2012 5:31 pm

This is a very, very small update. I've put maybe 10-20 minutes more into it but luckily I can see the light at the end of the tunnel. Only 2 more days of class and then I'll start rockin' this thing out. Excited to see it completed myself. Razz


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rocknroll237
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PostSubject: Re: Atombomb's Work   Fri Dec 07, 2012 7:53 pm

Coming along really nicely Atombomb, I look forward to seeing what you do next. :-)
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sceluk
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PostSubject: Re: Atombomb's Work   Sat Dec 08, 2012 4:28 am

Man, this is gonna be a beast. Will have fun blowing it up.
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PostSubject: Re: Atombomb's Work   Sat Dec 08, 2012 4:40 am

sceluk wrote:
Man, this is gonna be a beast. Will have fun blowing it up.

My thoughts exactly! bom
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Atombomb
Polygon Smith


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PostSubject: Re: Atombomb's Work   Thu Dec 13, 2012 5:16 pm

Quick update. Last day of class is tomorrow and I've had time to work on this more finally. Was blocking out the head but it wasn't ready to be shown so it's hidden.

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PostSubject: Re: Atombomb's Work   Thu Dec 13, 2012 10:14 pm

Aww, it's cute. Very Happy
Great work man! Looking forward to seeing it textured.
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Deforges
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PostSubject: Re: Atombomb's Work   Fri Dec 14, 2012 2:26 am

That is amazing! Keep it up
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Lephenix
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PostSubject: Re: Atombomb's Work   Fri Dec 14, 2012 5:26 am

Very nice Cool !
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Atombomb
Polygon Smith


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PostSubject: Re: Atombomb's Work   Tue Feb 05, 2013 2:42 pm

Ok, so I have been working on making the low poly for the AT-AT but I was wondering if I could possibly get another smaller object to work on. Whenever I get into a "modeler's block" of sorts it would be nice to still be productive and possibly even find the answer to my problem while working on something different. Just an idea.
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Deforges
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PostSubject: Re: Atombomb's Work   Tue Feb 05, 2013 2:51 pm

hey atombomb, if you would like to try something different to get your creative juices flowing then you could try a weapon (preferably the E-11).

You could make the disc turret on hoth (not the cylindrical one, I'm working on that on) or the one turret freelancer was working on before he left.
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Atombomb
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PostSubject: Re: Atombomb's Work   Tue Feb 05, 2013 3:36 pm

Just so we're on the same page you are working on the first of these images and the disc turret is the second one?





Also, which one was freelancer working on?

I'll probably start on whichever one of those needs doing.
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PostSubject: Re: Atombomb's Work   Tue Feb 05, 2013 6:47 pm

Freelancer was working on the E Web turret. But as his models aren't fit for low or highpoly you can do the EWeb or the disc turret (2nd one in your post).
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Atombomb
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PostSubject: Re: Atombomb's Work   Tue Feb 05, 2013 7:50 pm

Ah right, the EWeb. I'll get started on the disc turret although I do see we have an image of one up on Moddb. Was this from a previous member who left?
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PostSubject: Re: Atombomb's Work   Tue Feb 05, 2013 8:26 pm

Yes, that model isn't really usable though.
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Lephenix
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PostSubject: Re: Atombomb's Work   Wed Feb 06, 2013 4:32 am

SharkY (who is still here) has made the 2nd one in high poly already:



But since freelancer (who left the team) made that:



You can redo that one.

EDIT: Deforges is doing that one, well try to find an another thing to do, there's lot of stuff available Very Happy .
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Atombomb
Polygon Smith


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PostSubject: Re: Atombomb's Work   Fri Mar 01, 2013 10:57 am

Been pretty busy with midterms but I did get a start on the high poly for this. Should be able to work more on it soon.


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rocknroll237
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PostSubject: Re: Atombomb's Work   Sat Mar 02, 2013 1:36 am

Good to see you back in action Atombomb. R2D2's going to be a good looking droid.
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