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 Concept Artist/Designer

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Lephenix
Polygon Smith
Lephenix


Posts : 248
Join date : 2012-11-05
Age : 28

Concept Artist/Designer Empty
PostSubject: Concept Artist/Designer   Concept Artist/Designer EmptySun Apr 21, 2013 12:01 am

Will we need concept designers? Because,i'm not having fun too much with 3d since i draw again and watch Feng Zhu videos, i would like to try concept painting/design instead. Having way more fun drawing, and haven't to deal with stats, unwraping, performance issues etc... What do you think ?
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sceluk
void Work();



Posts : 364
Join date : 2012-11-07

Concept Artist/Designer Empty
PostSubject: Re: Concept Artist/Designer   Concept Artist/Designer EmptySun Apr 21, 2013 1:48 am

Sure we do.
I actually asked rocknroll to create subforums for each level so we can put concept art there.
Also we need concept art for original levels or levels that because of lack of resources were pretty bland in prev games (Death Star, Capital Ship Interiors, Yavin)
My fave next level to do would be some sort of derelict space station or Tantive IV.
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Lephenix
Polygon Smith
Lephenix


Posts : 248
Join date : 2012-11-05
Age : 28

Concept Artist/Designer Empty
PostSubject: Re: Concept Artist/Designer   Concept Artist/Designer EmptySun Apr 21, 2013 3:47 am

Sweet! So i could become a concept designer/artist instead of 3d artist who only finished the power droid? And if yes, i should have list and description of what should i do. Maybe, i could make concepts of bacta/ammo canisters? UI concept? Command posts?
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sceluk
void Work();



Posts : 364
Join date : 2012-11-07

Concept Artist/Designer Empty
PostSubject: Re: Concept Artist/Designer   Concept Artist/Designer EmptySun Apr 21, 2013 7:17 am

More like this stuff: http://www.uesp.net/wiki/Skyrim:Concept_Art
To give ideas to the modelers and level designers. The end result may not be similar at all, but it will inspire us.
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Lephenix
Polygon Smith
Lephenix


Posts : 248
Join date : 2012-11-05
Age : 28

Concept Artist/Designer Empty
PostSubject: Re: Concept Artist/Designer   Concept Artist/Designer EmptySun Apr 21, 2013 8:08 am

Yeah, that's what I'd like to do. But what i mean by what to do, is what character should i design, what are his abilities maybe a story background, for enviro the mood, daytime/nightime, civilized or not... And for props what are they usage etc...
Concept artists need bit of instructions Wink.
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