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 Palpatine's Office - Lephenix

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Lephenix
Polygon Smith
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PostSubject: Re: Palpatine's Office - Lephenix   Tue Feb 19, 2013 12:49 pm

Haha, Ande is right, these are high-polies of the armchairs and the holo-projector, but the rest hasn't been touched yet, that's why it is not detailed and unsmoothed, it is the blockout.
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sceluk
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PostSubject: Re: Palpatine's Office - Lephenix   Tue Feb 19, 2013 8:24 pm

Oh, all right. Phew. i suspected as much but you're the pros here, not me. im just a coder
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PostSubject: Re: Palpatine's Office - Lephenix   Fri Apr 12, 2013 2:09 am

About the space, what about the idea of making specific maps ? For example, there could be maps only for duels, maps for infiltration, maps of massive war, ... and each of them can only host a specific limited number of player at one time.
And this one could be for infiltration (like for 4vs4 or 4vs2 players only).
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rocknroll237
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PostSubject: Re: Palpatine's Office - Lephenix   Fri Apr 12, 2013 2:35 am

Yes, that's a good idea.

There is already a system like that in SWBF2 where very large maps would have game modes like 'XL', but yeah, we could expand on that and make even more map specific game modes.
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sceluk
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PostSubject: Re: Palpatine's Office - Lephenix   Fri Apr 12, 2013 5:22 am

That's what I was thinking too. I'm not sure if I did write it around here somewhere.
I was also thinking that each map could be like sort of have scripted events, and maybe a normal CP mode as well.
The Hoth one already has the game flow ready.
Yeah, maybe a 6v6 (or small anyways) map for this.
Hoth is XL. 32v32 (is 64v64 possible??)+ maybe like 50 bots on each side.
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