Star Wars: BattleCry

Development forum for Star Wars: BattleCry
 
HomeHome  CalendarCalendar  FAQFAQ  SearchSearch  MemberlistMemberlist  UsergroupsUsergroups  RegisterRegister  Log in  

Share | 
 

 Palpatine's Office - Lephenix

Go down 
Go to page : 1, 2  Next
AuthorMessage
Lephenix
Polygon Smith
avatar

Posts : 248
Join date : 2012-11-05
Age : 23

PostSubject: Palpatine's Office - Lephenix   Thu Jan 31, 2013 12:30 am

Hello guys, i think i'm not going to do Jabba's Palace, it is too ambitious for a first complete map for that project, and doesn't appeal me that much since it is much concrete walls etc...
So i decided to go for a smaller map and more appealing to me to make but not less popular, Palpatine's office as seen in the prequel trilogy, and i'm going to use these pics for the layout:




What do you think? I'm even more excited to work on this, it is more in my style: hard surface, props, sobre, nice design and color scheme, nice to learn and play with CryEngine 3 and a good excuse to work on my specular/ diffuse maps. Can you delete the other thread about Jabba's Palace admins Rocknroll and Ande, please Very Happy ?
Back to top Go down
View user profile http://swbf-custom.forumactif.com/forum
sceluk
void Work();


Posts : 364
Join date : 2012-11-07

PostSubject: Re: Palpatine's Office - Lephenix   Thu Jan 31, 2013 1:25 am

Nice Smile I'd make the archive a secret passage between the private office and that small room off the security office.
Guess spawns would be reception and private office.
controls: ceremonial, suite.
maybe make the floor beneath as well, for some extra combat space, cause this looks pretty small.
Back to top Go down
View user profile
Altureus
Lead 3d guns Artist
avatar

Posts : 126
Join date : 2012-11-28
Location : Pilot Hill, CA

PostSubject: Re: Palpatine's Office - Lephenix   Thu Jan 31, 2013 2:55 pm

Yeah I love the idea of this map, but it will be extremely small maybe do what Sceluk said and add a whole custom floor beneath this one. Or expand the reception into a larger more open space. So like this could be just a little part of the executive building. THat building is huge.
Back to top Go down
View user profile
Lephenix
Polygon Smith
avatar

Posts : 248
Join date : 2012-11-05
Age : 23

PostSubject: Re: Palpatine's Office - Lephenix   Fri Feb 01, 2013 7:30 am

Yeah, i thought of adding the senate building too if that is too little, Palpatine could have a secret passage to go in his office under the senate with his red guards for exemple Cool .
Back to top Go down
View user profile http://swbf-custom.forumactif.com/forum
Altureus
Lead 3d guns Artist
avatar

Posts : 126
Join date : 2012-11-28
Location : Pilot Hill, CA

PostSubject: Re: Palpatine's Office - Lephenix   Fri Feb 01, 2013 7:48 am

Problem, is... Is that the senate is in a completely different building across from he chancellor suite, and unless there was a way you could expand that out into an open battlefield, where you could go to both buildings. Which, would be waaaaaay too hard. It wouldn't stick to canon. So I was thinking maybe take examples from real life, and think of rooms that lead into a reception. Like a grand hall or something like these but of course more Star Warsy:




So basically you'd be creating your own rooms, which I think gives you a little more freedom and artistic creativity to fully realize this building. Because It hasn't been explored entirely yet, in canon.
Back to top Go down
View user profile
Lephenix
Polygon Smith
avatar

Posts : 248
Join date : 2012-11-05
Age : 23

PostSubject: Re: Palpatine's Office - Lephenix   Fri Feb 01, 2013 8:07 am

Alright i'll see what i can do. I'll do palpatine office as seen in the top pics first.
Back to top Go down
View user profile http://swbf-custom.forumactif.com/forum
sceluk
void Work();


Posts : 364
Join date : 2012-11-07

PostSubject: Re: Palpatine's Office - Lephenix   Fri Feb 01, 2013 10:24 am

I'm sure there's more rooms and stuff even on that floor. i mean that tower was huge.
You could have pre reception area with kind of like guest suites or something.
or fancy barracks for the red guards.
Back to top Go down
View user profile
Altureus
Lead 3d guns Artist
avatar

Posts : 126
Join date : 2012-11-28
Location : Pilot Hill, CA

PostSubject: Re: Palpatine's Office - Lephenix   Fri Feb 01, 2013 2:06 pm

Yeah exactly.... There's lots of room for creativity. Once we get the canon part done first. THen Leph can expand the floor by adding in his own rooms and stuff, that would fit well with Palpatine's suite.
Back to top Go down
View user profile
Lephenix
Polygon Smith
avatar

Posts : 248
Join date : 2012-11-05
Age : 23

PostSubject: Re: Palpatine's Office - Lephenix   Sun Feb 03, 2013 5:00 am

Early blockout:

Back to top Go down
View user profile http://swbf-custom.forumactif.com/forum
Lephenix
Polygon Smith
avatar

Posts : 248
Join date : 2012-11-05
Age : 23

PostSubject: Re: Palpatine's Office - Lephenix   Sun Feb 03, 2013 10:24 am

More:

Back to top Go down
View user profile http://swbf-custom.forumactif.com/forum
Altureus
Lead 3d guns Artist
avatar

Posts : 126
Join date : 2012-11-28
Location : Pilot Hill, CA

PostSubject: Re: Palpatine's Office - Lephenix   Sun Feb 03, 2013 2:15 pm

Looks great man. Can't wait to see the final version.
Back to top Go down
View user profile
Ben2356



Posts : 83
Join date : 2012-11-05
Location : In a galaxy far far away....

PostSubject: Re: Palpatine's Office - Lephenix   Sun Feb 03, 2013 3:32 pm

Looking good, this will be a great map for those who enjoy more of a CQ environment! Destruction here could really shine if done right too.
Back to top Go down
View user profile http://www.moddb.com/members/starkiller2356
Lephenix
Polygon Smith
avatar

Posts : 248
Join date : 2012-11-05
Age : 23

PostSubject: Re: Palpatine's Office - Lephenix   Sun Feb 03, 2013 9:50 pm

Thank you guys Very Happy .

Ben2356 wrote:
Looking good, this will be a great map for those who enjoy more of a CQ environment! Destruction here could really shine if done right too.

I agree and i love CQ environments, and i could test some things with destruction, maybe for the big statues (big cylinders on the right and on the left).
Back to top Go down
View user profile http://swbf-custom.forumactif.com/forum
Lephenix
Polygon Smith
avatar

Posts : 248
Join date : 2012-11-05
Age : 23

PostSubject: Re: Palpatine's Office - Lephenix   Mon Feb 04, 2013 3:23 am

Scale and shape was off so i tweaked it.

Back to top Go down
View user profile http://swbf-custom.forumactif.com/forum
Ben2356



Posts : 83
Join date : 2012-11-05
Location : In a galaxy far far away....

PostSubject: Re: Palpatine's Office - Lephenix   Mon Feb 04, 2013 5:03 am

Just a little opinion from me: maybe put that CP on the little holographic projector in the middle of the room or nest it inside so the projector looks like it is projecting the CP's faction
Back to top Go down
View user profile http://www.moddb.com/members/starkiller2356
Lephenix
Polygon Smith
avatar

Posts : 248
Join date : 2012-11-05
Age : 23

PostSubject: Re: Palpatine's Office - Lephenix   Mon Feb 04, 2013 5:33 am

Ben2356 wrote:
Just a little opinion from me: maybe put that CP on the little holographic projector in the middle of the room or nest it inside so the projector looks like it is projecting the CP's faction

Yeah i thought about that.
Back to top Go down
View user profile http://swbf-custom.forumactif.com/forum
sceluk
void Work();


Posts : 364
Join date : 2012-11-07

PostSubject: Re: Palpatine's Office - Lephenix   Mon Feb 04, 2013 8:10 pm

Good job dude Smile I guess the poly's are only temporary right? Until you get the proper models? Or are you going to use them and then just texture them?
Back to top Go down
View user profile
Lephenix
Polygon Smith
avatar

Posts : 248
Join date : 2012-11-05
Age : 23

PostSubject: Re: Palpatine's Office - Lephenix   Mon Feb 04, 2013 9:45 pm

Yeah they are placeholders, that's what we call a blockout, using primitives to block the shapes and scale, before starting the real assets.
Back to top Go down
View user profile http://swbf-custom.forumactif.com/forum
Lephenix
Polygon Smith
avatar

Posts : 248
Join date : 2012-11-05
Age : 23

PostSubject: Re: Palpatine's Office - Lephenix   Sun Feb 17, 2013 11:30 am

Started modeling high poly of props:

The holographic projector:

Spoiler:
 

One of the armchairs:

Spoiler:
 


Last edited by Lephenix on Sun Mar 03, 2013 9:38 am; edited 1 time in total
Back to top Go down
View user profile http://swbf-custom.forumactif.com/forum
Ben2356



Posts : 83
Join date : 2012-11-05
Location : In a galaxy far far away....

PostSubject: Re: Palpatine's Office - Lephenix   Sun Feb 17, 2013 12:30 pm

Looking great!
Back to top Go down
View user profile http://www.moddb.com/members/starkiller2356
Krym0r

avatar

Posts : 33
Join date : 2012-11-11
Age : 26
Location : UK - Manchester

PostSubject: Re: Palpatine's Office - Lephenix   Mon Feb 18, 2013 7:25 am

wow! nice work!
Back to top Go down
View user profile
Lephenix
Polygon Smith
avatar

Posts : 248
Join date : 2012-11-05
Age : 23

PostSubject: Re: Palpatine's Office - Lephenix   Mon Feb 18, 2013 9:08 am

Thank you guys Very Happy !
Back to top Go down
View user profile http://swbf-custom.forumactif.com/forum
Lephenix
Polygon Smith
avatar

Posts : 248
Join date : 2012-11-05
Age : 23

PostSubject: Re: Palpatine's Office - Lephenix   Tue Feb 19, 2013 3:46 am

Together:

Spoiler:
 
Back to top Go down
View user profile http://swbf-custom.forumactif.com/forum
sceluk
void Work();


Posts : 364
Join date : 2012-11-07

PostSubject: Re: Palpatine's Office - Lephenix   Tue Feb 19, 2013 8:40 am

Niiice.
The colums are unsmoothed yet, correct?
And crap, 1,000,000 tris?
I think that's a bit too much.
I'm going with this http://freesdk.crydev.net/display/SDKDOC3/Asset+Performance+Guidelines
Maybe I'm understanding it wrong, but AFAIK a main character only needs 10k tris, and sub character (which I guess we'll be using since there are a lot only about 6k tris.
http://freesdk.crydev.net/display/SDKDOC3/Character+Budgets

Maybe I'm getting this wrong.

Still looks great.
Back to top Go down
View user profile
Schlechtwetterfront

avatar

Posts : 446
Join date : 2012-11-05

PostSubject: Re: Palpatine's Office - Lephenix   Tue Feb 19, 2013 8:56 am

Those are the high-polies, the low of the chair would just be a few hundred tris.
Back to top Go down
View user profile https://sites.google.com/site/andescp/
Sponsored content




PostSubject: Re: Palpatine's Office - Lephenix   

Back to top Go down
 
Palpatine's Office - Lephenix
Back to top 
Page 1 of 2Go to page : 1, 2  Next

Permissions in this forum:You cannot reply to topics in this forum
Star Wars: BattleCry :: Development :: Development discussion :: Maps-
Jump to: